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i wanna be steven wittens

128 posts

shreyas_potnis#
i added stuff in it.
here goes:
very cool IMO
UnConeD#
I would brighten the splat scope so the ripples are more noticable:
red=cr*dt*4;green=cg*dt*4;blue=cb*dt*4;

Some minor speed up tips:
- Use powers of two for convolution, especially the divisor. Try this:
[1][2][1]
[2][4][2] / 8
[1][2][1]
Note how the divider is half of what it should be, so it automatically brightens in one step too.
- Use smaller n for the fountains (logical 😉)
- Turn off bilinear for the 3D DM
- DM:
* Remove statement "iy=-oy+dy2*k;" not used
* Instead of "ix=ix*2;iz=iz*2;x=ix;y=iz;" just put "x=ix*2;y=iz*2;"


I really like the multiple fountains... has a sort of ballet-feel to it. Would be cool if you could program some more patterns into it, I wasn't satisfied with that either 😉. Here's how they are coded:

md is the current 'mode' of spraying. It is changed onbeat, and is a number from 0..3. The current patterns are:
- Regular ******d fountain
- ******d fountain with rotational particles
- Bursting fountain
- Unrealistic 'dancing' path

Per particle the following parameters are calculated off v1,v2,v3, these are the 3 random values that are different for every point.

yv is the vertical position of the particles. If the mode is 1, then the particles are bursted in one spray, otherwise they spray constantly. This is done through "v1*(1.2-equal(md,1))" (the spread of values is either v1*1.2 or v1*0.2).
However yv is not really the vertical position, it is calculated as "yv*(1-yv)" later in 'py' to get a parabolic falling path. But you don't have to worry about that.

th is the direction of spraying on the circle (theta), so it is an angle between 0 and 2*pi.

hf is the ******d motion of the particle. the higher hf, the further from the center it will land

I suggest you first play with the fountain, and then update the 'splat' scope. The splat scope is a 2D scope that draws the particles only if they are very close to the floor (thus creating a one-time water ripple at the right time).
shreyas_potnis#
Ahh...This really helped. Originally I had planned to make the fountain spray different patterns at the same time. So that each pattern sprays different patterns. But then the 2d 'splat' scope woudnt match with the fountain, so I kept it as it is.
I will see what I can do. But I really liked the camera movements 🙂
shreyas_potnis#
Highly optimized preset (I didnt understand the convo fix)
I changed one of the shower style (which I didnt like)
sidd#
Very nice remix... nice work on the camera movement/angles!
if I were you i would make the camera move dramtically when the fountain mode changes so that it isnt as noticable.
shreyas_potnis#
That would be quite cool actually. Great idea! And it is not that hard to make. Thanks 🙂
sidd#
well.. while were on the topic.. heres one i did a while back.
havnt changed much of the original code, just added other shite in.
reflection, horizon, different colours.

feel free to addapt any ideas, because i really doubt that im gonna touch this thing ever again.

dont complain about this being unfinished and slow either.. because i know.
sidd#
yeah... i havnt actually looked at that preset for a while, but i think i just threw in the effects i needed without even thinking about optimising it.

If you take out the horizon/sky, it should be uberfast again.

<edit> I had another look, and everything in the first effect list really needs to be cleaned up, ie the superscope has n=200, and it only needs around 20. Take out the color reduction too. Fuckit, you play around with it.. i couldnt be bothered.

<edit2> congrats on your major dude-ism btw.
Pixelcraft#
Too Bad

I know we have agreed to take screenshots of the remixes, but I made this little picture before you told me. I thought I'd post it here just for kicks.
shreyas_potnis#
another quite heavy remix by me 🙂
looks like very few people are interested in making this pack. atleast those who have the tech know-how should come forward 😔
sidd#
very nice.. need ALOT of work though..
1. its not very reactive at the moment, and is quite slow.
2. the texered lines do not move at the same speed as the 3d dm.
3. Also, texered lines can be very dangerous to begin with, since they appear completely different on different resolutions with/without pixel doubeling.
4. the stencil shapes arnt exactly adding to much to the preset, you could put something better in instead. Plus, they should fade with z coloring.
5. Try to make the ship stand out more, maybe use a different blend mode other than additive.

the texture youve used is spectacular, and the stars are a nice touch. i miss the electicity from the original version.
🙂 keep it up.

il try to get round to finishing off some remixes as well.
[Ishan]#
Originally posted by shreyas_potnis
looks like very few people are interested in making this pack. atleast those who have the tech know-how should come forward
actually i did'nt came forward for this pack was cause all of ucd's stuff goes over my head:P
sidd#
it doesnt matter.. there is no date. this just = a bank for presets to build up in untill we have enough for a pack.
[Ishan]#
No i mean one has to decode a preset before remixing it(that's what i cant do🙁 ), otherwise any silly n00b can add any thing and say its a remix.
Raz#
I'm working on quite a few remixes, randomised different types of tunnel for zero g maze 3 right now. Proving to be a right royal pain in the ass. Don't worry if no-one replies for a while. It doesn't mean no ones working on it.
sidd#
and ill get to work when the semester finishes.. hopefully then ill have time to finish my pack, get some presets up here, and a couple for the dev tribuet pack.
[Ishan]#
Here's something i managed to do🙂 I did'nt change anything much just played around with the Dm, it looks kinda like zero-g maze, but its has a dreamy feeling in it.
I added a title to it, remove the last fx list if you dont want it.
but looks nice with it.
[Ishan]#
Here's a updated version, it got black in between so i fixed that:
pure-krypton#
I'm just an amateur but i'll have a go at editing them just with the colours and other stuff like that.
anubis2003#
A'ight. Please use the edit button next time you want to add to your previous posts or fix any typos. It's that button up under your post that looks something like this:. Yup. Just click on those buttons and you can fix things so that people don't get mad and make angry curses at you for posting 3 times in a row.
Rovastar#
Ok unsticking this too. (not a big sticky fan) If there is enough interest then the thread will rise to the top.