Not a bad remix but it dosen't actually look like it's moving anywhere anymore, The texture is moving but it isn't creating the illusion of moving forward/backward anymore.
i wanna be steven wittens
128 posts
I agree with the name.So Michael you`re the boss ok ? 🙂
then can we jut decide the final name?
I want to make an intro, and the sooner we start, the better
I want to make an intro, and the sooner we start, the better
I vote UnCloneD.
Not that im going to do presets for the pack anyway... Nothing personal UnConeD, but i just don't have the know-how to edit your stuff.
Also i have this eerie feeling about this that it's not going to come out good... 🧟
Not that im going to do presets for the pack anyway... Nothing personal UnConeD, but i just don't have the know-how to edit your stuff.
Also i have this eerie feeling about this that it's not going to come out good... 🧟
meh. i may as well ad something here, all it is a dm of his mixed with some preset from way back, looks alright
It's okay, but the ssc needs work. There isn't much brightness or fluent edges to it. And you could probably change it to a more moving DM (Such as Degnic's "Bubblegum" preset) A watery pulsating movement like that. I mean, it's a pool, right?
I like the golden shiny effects though, good job 👍
I like the golden shiny effects though, good job 👍
How about this?
You know how I don't like MP's, but it's alright. Don't like the shifting grays being alphablended on the intersections of the sides of the cube though.
Uncloned is final? and give me the capital letters too 😛
UnCloneD
we should have a contest for the intro by Shreyas and Raz and whoever else wants to participate
we should have a contest for the intro by Shreyas and Raz and whoever else wants to participate
I'm not bothered shreyas is more technically advanced so i think we should leave it to him.
thanks, 🙂
A new remix featuring a new APE
Shreyas: your dynamic clearing ape is a bit weird... bits of functionality, but nothing really concrete. If you make an APE, you should give the preset author as much functionality, not just a blackbox (I think we stepped away from that a long time ago).
You could just as well make an optimized APE that does 'd=0' without all the memory reads, and leave the colorcoding to a single dot scope. AFAIK a single dot scope is very fast, and it allows you to code your own expressions rather than relying on your APE.
When I think about it, it'd just be a simple 'rep stos' asm block inside the APE 😉.
Oh and if you guys are still going to do this pack, I'd really like if the remixes were more than just my 3D DMs with a different texture... but I guess I can't be picky 🙄
You could just as well make an optimized APE that does 'd=0' without all the memory reads, and leave the colorcoding to a single dot scope. AFAIK a single dot scope is very fast, and it allows you to code your own expressions rather than relying on your APE.
When I think about it, it'd just be a simple 'rep stos' asm block inside the APE 😉.
Oh and if you guys are still going to do this pack, I'd really like if the remixes were more than just my 3D DMs with a different texture... but I guess I can't be picky 🙄
yeah, you can be...it's a tribute to you 😛 just changing the texture is really cheap...do something creative with it :/
easy to say hard to do 🙂
I redid some of my remix of watercube. I gave it a different background and made the cube morph around a bit.
Originally posted by UnConeDwell, that would be a good idea, so I have to pick the colour from the center of the screen and fill the entire screen with it.
You could just as well make an optimized APE that does 'd=0'
something like
pixel_colour=*(framebuffer+(w*h/2)+w/2);
doing d=0 was easy, took just 5 mins to complete!
here's the APE: (it is faster than the d=0 movement by about 12 fps on my computer)
here's the APE: (it is faster than the d=0 movement by about 12 fps on my computer)
We know. It's been done many many times before. I've done it and 50/50 blended it in my water cube remix.
mmm, it needs a blend option definently, should make it with x,y and d, also with source and blend options
im working on a couple now..
1: reflecto cube, only with a reflecto sphere and a cube around it instead of vica-verca.
2: another 3d maze rip, only with a plane in place of an intersection
after a few times through the tunnel thingo, so it looks like you come out of a tunnel, fly around between two planes for a bit, then hop back into the tunnel again.
neither are very finished, cause i keep working on my own shit, and trying to be steve frickin wittens is so time consuming.
Btw, doe anyone know a way to use multiple textures in one raytraced dm? ive tried to use different parts of a buffer, like stretch the top left corner of a buffer and wrap that for one object, and then use another part for other objects etc, but its not working very well.
<edit> also, i think that while its important we dont simply spit out cheap re-whackoed presets, i think we should try to maintain a whacko style, rather than do presets of our own style with only a little bit of whacko in them.
1: reflecto cube, only with a reflecto sphere and a cube around it instead of vica-verca.
2: another 3d maze rip, only with a plane in place of an intersection
after a few times through the tunnel thingo, so it looks like you come out of a tunnel, fly around between two planes for a bit, then hop back into the tunnel again.
neither are very finished, cause i keep working on my own shit, and trying to be steve frickin wittens is so time consuming.
Btw, doe anyone know a way to use multiple textures in one raytraced dm? ive tried to use different parts of a buffer, like stretch the top left corner of a buffer and wrap that for one object, and then use another part for other objects etc, but its not working very well.
<edit> also, i think that while its important we dont simply spit out cheap re-whackoed presets, i think we should try to maintain a whacko style, rather than do presets of our own style with only a little bit of whacko in them.
If the DM is not too complicated, then you can usually get away with two separate DM's that are alphablended with eachother (or additively blended after being DM-alphablended).
Otherwise you'll have to do what you said, use separate parts of the buffer for separate textures, but then you lose the ability to wrap for example.
I did a cube a while ago with 4 different textures on its sides with the best possible continuity (never released it, it was just a test) and it's not too hard if you keep track of what you're doing (write it out on paper first).
Otherwise you'll have to do what you said, use separate parts of the buffer for separate textures, but then you lose the ability to wrap for example.
I did a cube a while ago with 4 different textures on its sides with the best possible continuity (never released it, it was just a test) and it's not too hard if you keep track of what you're doing (write it out on paper first).
What i was trying to do was use logic operators to simulate the wrap function. This is quite hard, cause the avs window is -1>1 instead of 0>1. so when you are dealing with the wrap windows it becomes 1>3, 3>5 etc, which isnt very maths friendly.
try this in a dm WITHOUT wrap on.
btw, sorry all for posting this sort of shit in this thread.
do you think you could post that cube if you still have it.. perhaps this thread is not the best place but.
try this in a dm WITHOUT wrap on.
this is about as far as i ever got on this tangent.. you might be able to break some sort of barrier for me.x1=x*2;
x1w=(x1%1);
x=if(below(x1,-1),x1w,if(above(x1,1),x1w,x1));
y1=y*2;
y1w=(y1%1);
y=if(below(y1,-1),y1w,if(above(y1,1),y1w,y1))
btw, sorry all for posting this sort of shit in this thread.
do you think you could post that cube if you still have it.. perhaps this thread is not the best place but.
I'm leaving the remixing preset stuff up to you guys.😉
I was thinking maybe I could design the "pack picture", like the screenshot that will appear in the component section in winamp when we release this pack. (Like on "I wanna be Frank Nagel" they showed a picture of Frank Nagel with some kind of weird green shading and stuff)
Hey does anyone have a picture of UnConeD? (of course I know he does) Or would that just be a rip-off of "I wanna be Frank Nagel"?
Let me know what you think.🙂
I was thinking maybe I could design the "pack picture", like the screenshot that will appear in the component section in winamp when we release this pack. (Like on "I wanna be Frank Nagel" they showed a picture of Frank Nagel with some kind of weird green shading and stuff)
Hey does anyone have a picture of UnConeD? (of course I know he does) Or would that just be a rip-off of "I wanna be Frank Nagel"?
Let me know what you think.🙂
maybe we should leave it untill we have all the subbmssions.. so that we can do a picture like the ones used for whacko.
Ugly edges wrap:
x=(x+100)*1000%2000*.001-1;
y=(y+100)*1000%2000*.001-1;
Pingpong wrap:
x=asin(sin(x*pi*.5))*2/pi;
y=asin(sin(y*pi*.5))*2/pi;
As as the multiple-textures-cube goes, it's simple... just restrict each face to a different area. e.g. x=if(equal(k,k1),if(above(ix,0),iy*.5+.5,...))
x=(x+100)*1000%2000*.001-1;
y=(y+100)*1000%2000*.001-1;
Pingpong wrap:
x=asin(sin(x*pi*.5))*2/pi;
y=asin(sin(y*pi*.5))*2/pi;
As as the multiple-textures-cube goes, it's simple... just restrict each face to a different area. e.g. x=if(equal(k,k1),if(above(ix,0),iy*.5+.5,...))
Originally posted by siddhartha_oneOk, cool.
we can do a picture like the ones used for whacko.
wow.. fuck me! that code is insane ucd.. why have you never used that before? pity about the ugly edges and all, but the other method kicks arse because you dont have to worry about using a wrappable texture.
you could have a skybox, and ground and other weird stufff!
whoop whoop.. im gonna go play with this!
you could have a skybox, and ground and other weird stufff!
whoop whoop.. im gonna go play with this!
i just completed remixing source II camera movements.
now the camera zooms near the fountain and does some crazy things.
thinking of how am i going to call it a real remix. for that i need to modify the fountain a bit.
any suggestions?
now the camera zooms near the fountain and does some crazy things.
thinking of how am i going to call it a real remix. for that i need to modify the fountain a bit.
any suggestions?