UnCloned Until Now.
Oooh, I like that.
i wanna be steven wittens
128 posts
lol- somebody called him that once (it was a typo), I like the sound of that
Yeah, that's what made me think of it. Plus it is a good title too(IMO).
is anyone else interested?
is anyone except me is intereseted in making the remixes😕
i find that no one is contributing.
anyway, this is the first remix:::
from unconed's first pack.
Clone UnconeD. is this a good name. i dont think so.
this crossed my mind, so I am saying it.
btw. my first pack is published:
http://www.winamp.com/components/det...onentId=130239
is anyone except me is intereseted in making the remixes😕
i find that no one is contributing.
anyway, this is the first remix:::
from unconed's first pack.
Clone UnconeD. is this a good name. i dont think so.
this crossed my mind, so I am saying it.
btw. my first pack is published:
http://www.winamp.com/components/det...onentId=130239
i'm working on some, but of course i won't upload. most people doing this are probably dissecting the code, which will take FOREVER so it looks worthy of UnConeD.
Clone UnConed is ok, but I still like
'UnCloned (until now)
btw- read the naming conventions!!!
$original name- $yourname remix
so Unconed - wormhole - shreyas_potnis' remix
Clone UnConed is ok, but I still like
'UnCloned (until now)
btw- read the naming conventions!!!
$original name- $yourname remix
so Unconed - wormhole - shreyas_potnis' remix
Mind the capitalisation :P.
Btw if you're interested, here are some coding 'conventions' I usually use in my scopes and DMs:
cx,sx,cy,sy,sz,sz: cosine/sine of rx,ry,rz (rotation angles)
cr,cg,cb: red,green,blue color used as the basis for the scope
ip: alternating 1,0 or 1,-1 variable
ox,oy,oz: camera position in a world-fixed 3D SSC or a 3D DM.
ot: usually used to normalize/equalize ox,oy,oz
k, dx, dy, dz (and k2, dx3, ...): used for raytracing a DM
ix,iy,iz: raytracing DM, coordinates of intersection of ray with object
af: aspect-ratio correction multiply factor
sd1, sd2, sd3: random generator registers
t, ti: time and timeshift (onbeat)
In complicated scopes I sometimes reuse a variable as a temporary variable (not enough variables in AVS) so you'll have to watch out for that. Red,green,blue are often used as temporary vars if they appear near the top of a scope's per-point.
tpi: 2*pi
u is often a scaled value of i, used for evaluating paths (e.g. rollercoaster, da-traced logo, ...)
th,ph: often used as "theta, phi" for 3D polar coordinates
ph: sometimes used as phase for controlling the camera in a 3D dm. for example in Wolf3D, the camera can be in one of several 'modes' depending on where it is and what it has to do (face corridor, move ahead, stop and rotate, ...). Ph will have the values 1,2,3,4, for each possible phase a value.
bc: sometimes a beatcounter, when it will appear as bc=(bc+1)%8 (or different constant) in onbeat
Btw if you're interested, here are some coding 'conventions' I usually use in my scopes and DMs:
cx,sx,cy,sy,sz,sz: cosine/sine of rx,ry,rz (rotation angles)
cr,cg,cb: red,green,blue color used as the basis for the scope
ip: alternating 1,0 or 1,-1 variable
ox,oy,oz: camera position in a world-fixed 3D SSC or a 3D DM.
ot: usually used to normalize/equalize ox,oy,oz
k, dx, dy, dz (and k2, dx3, ...): used for raytracing a DM
ix,iy,iz: raytracing DM, coordinates of intersection of ray with object
af: aspect-ratio correction multiply factor
sd1, sd2, sd3: random generator registers
t, ti: time and timeshift (onbeat)
In complicated scopes I sometimes reuse a variable as a temporary variable (not enough variables in AVS) so you'll have to watch out for that. Red,green,blue are often used as temporary vars if they appear near the top of a scope's per-point.
tpi: 2*pi
u is often a scaled value of i, used for evaluating paths (e.g. rollercoaster, da-traced logo, ...)
th,ph: often used as "theta, phi" for 3D polar coordinates
ph: sometimes used as phase for controlling the camera in a 3D dm. for example in Wolf3D, the camera can be in one of several 'modes' depending on where it is and what it has to do (face corridor, move ahead, stop and rotate, ...). Ph will have the values 1,2,3,4, for each possible phase a value.
bc: sometimes a beatcounter, when it will appear as bc=(bc+1)%8 (or different constant) in onbeat
wow...thanks. this will make it much easier to modify your DMs.
Won't make it easy though. His DM's are crazier than all getout.
never said easy, just easier
let me emphasize again that this pack should be your last priority for now...do the devart pack and others first, then start this one.
let me emphasize again that this pack should be your last priority for now...do the devart pack and others first, then start this one.
You are right we should finish the more important packs first because we don't need to make the pack yet. Uncloned (until now) is a good name.👍
If this does happen and I am still disappeared then someone please send me an e-mail, I've got a shit ton of stuff on my machine made from modifyed UnConeD SSCs/DMs.... but yeah, I need to get back into Pack 8 before I do anything else 🙂
Hi.
I made some thing. i didn't change any code, but still if you want.
have naver realesed any presets before.
--
I made some thing. i didn't change any code, but still if you want.
have naver realesed any presets before.
--
Not really much of a difference except for the cartoon trip, which I don't really like your new effects.
Its really tough
Remixing presets is tougher than i thought.
first you have to decode the code. thats the rel difficult part. and as UnconeD's presets are mostly about being technically anvanced, remixing them is kinda head breaking.
still i am making them. but i have to make my new pack as well!
Remixing presets is tougher than i thought.
first you have to decode the code. thats the rel difficult part. and as UnconeD's presets are mostly about being technically anvanced, remixing them is kinda head breaking.
still i am making them. but i have to make my new pack as well!
you know what would be really nice?
if this, and other community pack threads, were stickies.
*cough* Rovastar *cough*
if this, and other community pack threads, were stickies.
*cough* Rovastar *cough*
Stickied at Michaelthecat's Request.
-gonzo
-gonzo
Oh yeah 😁
It would be nice if you could go inbetween the cubes raz - not just at the corners, but along the planes. Texture isn't anything amazing. Do something to the edges.
Ok, imagine zero g maze 1 transition to zero g maze 2... huge isnt it, and zero g maze 2 just goes in a straight line with intersections after a bit. now imagine what i'd have to do to firstly choose a random path, then go inbetween the bit that takes all the mad insane coding.. a little harder than it first sounded now isn't it. I'm working on the edges on my raytraced perception which is just an intersection maxed out but i'm crap with alpha blending so it may take a while. Might change the texture, might not.
Yeah, I know it would be difficult, but it would be sweet if you could do it.
Umm...who coordinates this project ? And is it getting serious ?
Awesome job, Raz...our first good preset (including the few I've made but haven't uploaded).
I coordiante this project (at least I started it and will upload it)
This project is to be the community pack next in line after DevArt 3rd birthday is done. After that, it will get serious (I hope).
I coordiante this project (at least I started it and will upload it)
This project is to be the community pack next in line after DevArt 3rd birthday is done. After that, it will get serious (I hope).
and what about the intro I made for the pack, it sure is sweet, all we need is a photo of UnconeD, perhaps we should mail him and request him to give a cool photo of himself 😉
there was a photo on avs.acko.net, now the site is dead though.
EDIT: I just looked at your intro, and if you want my objective opinion on it, it sucks, all you did was blend a ready made preset with a simple text effect and a picture. I would like to think that if this pack ever does progress that the presets it will contain will have more time and thought put into them than that. You have some good coding abilities, I'm sure that you can do much better than that.
EDIT: I just looked at your intro, and if you want my objective opinion on it, it sucks, all you did was blend a ready made preset with a simple text effect and a picture. I would like to think that if this pack ever does progress that the presets it will contain will have more time and thought put into them than that. You have some good coding abilities, I'm sure that you can do much better than that.
I'll make an intro, I love making intros. Do we have a final name of the pack though? because i'm not making a big scope and then ya'll change the name.
Originally posted by jherikoWell, I know I can do better than that, and the intro preset is merely a format about how the intro should be...like the ones we see in new movies. We can just change the preset or can remix it.
there was a photo on avs.acko.net, now the site is dead though.
EDIT: all you did was blend a ready made preset with a simple text effect and a picture.
EDIT: I can make the intro, and I will make it really cool, push avs to the limits 😉, because this is a tribute to UnconeD, who really did that, just give me the final name of the pack.
Michealthecat, you are the head, so you can decide.
Here are the names out of which we can select one:
[list=1][*]I wanna be Steven Wittens[*]UncloneD[*]Clone UnconeD[*]Any more suggestions?[/list=1]
Personally I don't think that the pack should be called 'I wanna be steven wittens', its like a lame ripping off of the el-vis tribute pack name and I'm sure that a lot of people will see it that way.
UncloneD sounds like it should be a pack copying UnConeD and Clone UnconeD sounds lame for the same reasons and because it is grammatically inappropriate.
UncloneD sounds like it should be a pack copying UnConeD and Clone UnconeD sounds lame for the same reasons and because it is grammatically inappropriate.
You forgot Anubis' suggestion, which is my personal favorite: UnCloneD (until now).
BUT...the people should decide.
After this pack is finished (if ever), we will have a nomination/voting thread.
Jheriko: I never intended this pack to be called 'I Wanna Be Steven Wittens'...I wanted a tribute to UnConeD, and I figured that name would ring a bell.
Raz: I forgot to thank you for using the correct naming conventions.
BUT...the people should decide.
After this pack is finished (if ever), we will have a nomination/voting thread.
Jheriko: I never intended this pack to be called 'I Wanna Be Steven Wittens'...I wanted a tribute to UnConeD, and I figured that name would ring a bell.
Raz: I forgot to thank you for using the correct naming conventions.
I was just systematically annihilating the suggestions that all. 🙂
Wormhole
I remixed two versions of "Wormhole" from his first pack, one red and one green. Which one do you like better? Or do you not like it at all? I don't really know if these are complete, but if you tell what to improve on I will.
I remixed two versions of "Wormhole" from his first pack, one red and one green. Which one do you like better? Or do you not like it at all? I don't really know if these are complete, but if you tell what to improve on I will.