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avs on xbox

44 posts

anubis2003#
Wow, I just realized that I spelled "higher" hire. That is amazing.
So Atero, are you saying that the game only has to render 320x480 (is that supposed to be 240?)?
legohead#
People who just want to play games, surf the net and play cds don't want to learn about hardware/software. Plug and play will always be with us. But there will be those who like customisation/tweakability - because there will always be a greater need than whats readily available.
X-box will be more interested in 3d music visualisations rather than 2d (for resource flexibility). Big company's like Hewlett Packard are developing 3d audiovisualisers for release early next year.
dirkdeftly#
yeah, and all of justins efforts to upgrade avs according to the wishlist will be wasted on xbux.
Illusion#
Just to put the thread back on topic 😉

I was speaking to Krash (from the MD forums) regarding *how* this visualisation would actually go onto the system. I concur with Jaheckelsafar - although I'd love a great visualisation, I want something I can load onto the machine without modding my X-Box.

Anyway, here's what Krash said (did anyone have any other ideas on how this would be implemented?):

My theory is that you buy this visualisation for however much money. You put the cd in the drive (with all the xbox copy protection stuff on it and whatever), and it copies itself to the hard drive... possibly even overwriting the built-in vis (not sure if any of that stuff is on disk, or in eeprom, or what). Xbox isn't a burner, so you can't get the data out again (short of opening the box and plugging the drive into a computer). At this point, you could put any music cd, or mp3 cd into the box, and it would use the new vis.

A modded xbox would obviously be easier to get this sort of thing working on... but I imagine it would be possible with a non-modded box. If nothing else, it should be possible to put in the vis cd, it loads everything into ram, and then you swap in the music cd of your choice.
dirkdeftly#
Well, if they have serial ports like the gamecube does (which I'm sure they do) you could sell AVS in something that would just plug into the box, then add an adapter (if needed) for keyboard input. Then you could just play CDs and it would output the video as it would do normally for a game.

However this still means Justin's going to be programming it for XBox, completely ignoring the people who've been asking for it for months on end. I don't know about you guys, but that really pisses me off.
anubis2003#
Sure it makes me mad that they aren't updating AVS on the computer, but they have good reason(to take money from M$ or not). Personally, I would love to get my hands on M$ money. They are getting paid to do this, correct?
legohead#
Guys - maybe he is still going to update the windows avs. I thought I read somewhere that xbox runs on a 32bit windows os anyway.
If I where a winamp programming committee I think avs would probably be last on the update list anyway. They have to continue to update winamp as a whole in order to remain 'relevant' in the marketplace. Which means firstly they've got to secure/maintain users by improving the product features used most (anonymous usage stats will tell them what that is).
They could update avs first - but that would be useless if there are little/no winamp users. Its quite rational - but unfortunately we're going to have to wait. Im sure Ryan Geiss and Juston have big plans for avs. Im thinking there will be opengl/3d accellerated involvement in the next release.
Rovastar#
Personally I would like to see something new. The archeticture of AVS is not designed for decent upgrading so starting for the beginning I feel will be a good idea.
Zevensoft#
What I'd like to know, is why waste time developing something which needs pixel power on a system which is designed for HAL polygons instead. I say nullsoft just develop a goddamn MP3 hardware player with a colour 320x240 LCD screen. Or maybe a TV set-top box. The specs wouldn't be hard either, all you'd need is a really fast processor, a NIC (to download presets), a small HDD (8GB is plenty), and a 2D TV out card.

That would be the ultimate option really, building an AVS-Station.
UnConeD#
Atero: you do realize that TV has a capped bandwidth, causing it to blur and fade an image? This is why back in the day, a lot of people felt consoles looked better than monitors, because the monitor accurately reproduced the image, while the TV's blurring felt a bit like anti-aliasing.
Funny, because a lot of people now say FSAA is useless because it does exactly that: blur the image 😉 (crudely put, let's not talk about that).

Point is, consoles have a lot going for them: they're small, the package you buy in the store is pretty much usable for 99% of the games/software, there are no hardware incompatibilities, etc...

Few people mind an xbox/ps2 next to the VCR/TV, but how many would put their pc there?


Maybe it's time we put that OpenGL-visualiser idea to practice (think Milkdrop on steroids). If only I had time... (another run of exams coming up, and I'm probably going to fail most of them).
anubis2003#
Good point unconed, but why did you drag a three-month old thread for that? I got kinda disappointed, because I thought there was more news about the xbox thing. Oh well.🙁