New Visualizer
New Visualizer released. In case you got heavy videocard nVidia 7800GT and higher or ATI 1800 and higher check it out at http://www.exsotron.com/
55 posts
Originally posted by jherikoThe visualizer is in use for quite some time in commercial environments and those blokes do not like to do anything themselves. If I get enough interest from private users then I'll add scripting. If there is no interest then why bother?
Since it doesn't mention scripting or customisation anywhere I am not even going to download this. Sorry. I'm waiting for (slowly contributing to) fridge still.
Originally posted by jherikoEvery technology has it's good and bad sides. If you just want to accelerate AVS then get R4. I have no intentions of replicated something that is already done hundred times.
almost everyone who comes in here wants a hardware accelerated version of what AVS does.
quite a few people i know (myself included) only use winamp because it comes with avs, because avs is scriptable. if you did add scripting it would set your visualiser above the restI have no problems adding scripting. However it does involve some work and before I do it I want to know if people like the concept in the first place. If they just say nah then why bother
, plus with a community of artists making presets for it you wouldn't have to bother updating the visuals yourself.I have to. I use this visualizer in the commercial environment and I can not use somebody else's presets without making agreements and paying the authors. And if I got 100 authors that'll be a nightmare.
if you do decide on making it scriptable i will warn you that finding a suitable scripting language will be ... er... fun 😉I have one. It is full blown language and compiles to native code. Leaves interpreters in the dust. Also majort part of visualizer is scriptable using HLSL (High Level Shading Language) which is executed on video card directly.
sorry to write your vis off so quickly, but i just have little interest in visualisers that aren't programmable in some wayNo problem. I do not expect people to fall all over. If they like it good. If not, well I am still getting paid buy using it in commercial environments.
btw, you should try to make the graphics features scale down onto lower end cards. it might also make it more popular.No. I believe I should not. I want my presets to look the way I design them and lower level hardware just does not cut it. Besides those things are getting cheaper and cheaper while giving more power. So at one pint what I do now would be possible using just on-board hardware and can certainly wait. Btw the cards that I need are being released by millions in quantity. So there are people with the hardware😉
Originally posted by jheriko
Since it doesn't mention scripting or customisation anywhere I am not even going to download this. Sorry. I'm waiting for (slowly contributing to) fridge still.
Originally posted by kostyap7800GT and higher 🧟
New Visualizer released. In case you got heavy videocard nVidia 7800GT and higher or ATI 1800 and higher check it out at http://www.exsotron.com/
Originally posted by !!!!unlem!!!!ATI just released X1650 XT. That thingy has 24 pixel shaders and cost the same as 6600GT. Manufacturers releasing new cards faster then one sneezes. http://www.reghardware.co.uk/2006/10..._ati_x1650_xt/
7800GT and higher 🧟
i have only 6600gt
Originally posted by Warrior of the LightI am not aiming at any particular group. Just posted announcements in forums where people in general could be interested in visuzlisations
I think you're aiming at a complete different audience then.
For AVS, we would love that every user is able to use it and enjoy it without much hassle. Noone wants to upgrade their hardware first just to see "some swirly images", as most people refer to visuals anyway.I am in no way advocating that someone upgrades hardware for that purpose. I just thought that some of you might be running hardware that is good enough to run that vis of mine.
But as you said yourself, you're not too certain about your product yet.I am certain in the way that I do use it in commercial installations. I am kinda clueless about home user market. It seems that at leas one company (Soundspectrum that makes G-Force) manages to sell vis commercially to home users
(which also raises the question for me why you're asking money for something that's possibly inferior to free software but that's something elseFirst: I did not ask you for money. Second: I do not think that my software is "inferior". Third: making software free is not a duty, there is enough space for both models
Why are you so afraid of people making presets for it by the way?ROFL. Why would I be afraid? I already said that if enough people will like the general concept then I will create interface that will let other people to create their presets.
Originally posted by kostyap👍 it's very cheap.
ATI just released X1650 XT. That thingy has 24 pixel shaders and cost the same as 6600GT. Manufacturers releasing new cards faster then one sneezes. http://www.reghardware.co.uk/2006/10..._ati_x1650_xt/
Originally posted by Warrior of the LightIf you got the hardware then check it out. Some people told me that it is already beautiful. At least some presets😉
Keep up the good work then and make something beautiful.
Originally posted by jherikoFirst of all good preset writers are hard to come by. And the few I know want to get paid.
Also you using other artists work doesn't mean you have to pay them. It depends on how you manage it.
Also, what features do you use exactly that stop this from being scalable? Looking at the screenshots (I know screenshots aren't great) it looks like a load of stuff you could render without any fancy pixel shader loops and branches.Ok. Try replicating this for example:
I am also curious, which functionality of the GeForce 7800 series do you use that isn't on the 6800 or earlier models? IIRC the difference is nothing in terms of extensions and shader model etc.. there is just some extra UltraShadow API or something. Is it just a guideline for speed?24 Pixel shader piplines and raw speed. Shapes colors bump-mapping and lighting that you see are all generated at runtime using pixel shaders. t does run on 6600GT for example but with low FPS. It does have "light" mode where one layer is removed and it is possible in this case to use it on 6600GT.
Originally posted by jherikoIt is programmable. Scripting engine is built-in
I will check out R4 when I get home, but it doesn't look very programmable.
The geometry is very nice and the lighting looks reasonably nice, but there is nothing in this image that can't be done using PS2.0 and a lower specification card in a lower resolution with a less detailed model.Less detailed picture looks awful. And there IS NO MODEL. Shapes are generated on pixel shaders
I'm probably going to download your plugin when I get home after all this discussion just to see how good it is when moving.It is not plugin. Standalone app that grabs sound from audio card.
Bump-mapping and lighting don't make things slow. Accessing large textures and rendering with a high polycount is more of an issue normally, especially on lower end cards like GeForce FX.There are no polygons there. How many times do I have to explain that shapes are created using Pixel Shaders.
Originally posted by jherikoI would recommend you to refrain from assumptions like that. I have a scripting engine that compiles to native code and is blindingly fast. As for what it takes to add it, well I am not commenting here about your coding abilities so I'd like you not comment on mine. I have used various scripting engines for years in applications that I have created for various enterprises.
Also, I don't expect you to make it programmable. Its a whole order of magnitude more complexity to add. You would be surprised how much you can get away with (and not even notice problems with) when you limit yourself to high-end hardware and non-programmable content. That goes for all software in my experience. Fast CPUs/GPUs let programmers get away with all sorts of evil.
BTW, my current project (woefully unfinished) game engine runs fine on any windows NT (3.51,2000,XP,2k3) machine with an OpenGL 1.2 compliant graphics card. Doesn't render anything amazing like yours though, just a boring console and a programmable UI.My "hello world" application does not need any graphics and compiles and runs on just about everything
Originally posted by kostyapIts not an assumption. As a trivial example: if you have a fixed view point for instance, you can neglect considering the back halves and occluded areas of models without doing any bfc/occlusion tests. If you allow the user to choose a view point you can no longer do that without resorting to expensive tests which are often not possible to perform in real-time without expensive pre-calculations (hence generally useless in this situation).
I would recommend you to refrain from assumptions like that.
Originally posted by kostyapI guess I should have been more detailed about what the program does. "Hello" World doesn't really compare to even an empty window (assuming Win32). Here, this one runs on *nix and Win32 consoles:
My "hello world" application does not need any graphics and compiles and runs on just about everything
Sorry if I have offended you btw, I seem to do that easily without realising when I get overzealous about stuff.
#include <stdio.h>
int main(int argc, char** argv)
{
printf("Hello World\n");
return 0;
}
Originally posted by jherikoTHERE ARE NO POLYGONS. How many times do I have to spell it
EDIT: About polygons and creating the geometry in a pixel shader. Out of interest, does it raytrace per-pixel?
Originally posted by kostyapGo back over this thread and actually read what you have said and what I have said. You needed to say it once. After the first time that you explicitly mentioned this I asked a question relating to it.
THERE ARE NO POLYGONS. How many times do I have to spell it
Originally posted by jherikoI think we are polluting the thread with our lengthy conversation. If you are interested in discussion we can do it either over email kostya___REMOVE___IT___@rogers.com or you can try live chat using MSN Messenger (my ID there is poukhov_kostya___REMOVE___IT___@hotmail.com)
Go back over this thread and actually read what you have said and what I have said. You needed to say it once. After the first time that you explicitly mentioned this I asked a question relating to it.
Learn to read and learn some terminology whilst you are at it. Then you might understand the sentence of mine that you quoted and mis-interpreted.
Originally posted by jherikoWhy do you act like this? Two of us shoved ton of messages in this thread with virtually nobody else participating. There is no point keeping this conversation in here IMO. If you want to continue I gave you coordinates for contact. If you want to play offended then well, there is nothing I can do
Sorry for polluting your thread.
Originally posted by PAK-9You should probably notice that I did not post in "AVS Presets" subforums but in general one. And if these forums had section for something like "Third Party Vis" then I would post there.
A few points:
1)You are posting in the AVS forums;
you have to appreciate that everyone here is interested in scriptable, easily modifyable visualisations (and we put up with a huge amount of failings in AVS for it) so the reception is unlikely to be highly enthusiastic.Did not you read what I said? If people like the concept then I'll add preset building interface. If not then why bother.
I also agree with J that there is nothing in your vis that seems to require such a high end cardThe best way would be for you to prove your point and replicate some of the presets in AVS at high resolution with with all details.
because you're basically saying "fuck the end user, you either watch it like this or you dont watch it at all". If you want people to watch your vis try to appeal to the biggest possible market.What I am saying is that there are plenty visualizers out there and each one has it's own weaknesses and strengths and there is no need for them to replicate each other. There is enough space for everything I think. As for scalability I could throw it back to you: if I put AVS full-screen on HI-Res monitor and throw some fancy formula's it just does not work, I can assume then that it is not scalable either. See there are small cars, trucks, race cars etc. What you are saying is that everyone should have the same car.
... as I have said we are more about making visualisations here than watching them.Then you are not an end user for sure. You are preset author, the same as I am. I just decided not to use AVS for my presets. And I want my presets to look the way I made them. You probably want the same for yours.