What do you think of it?
How is it?
42 posts
FRAME:
ox=0;
oy=0;
oz=-1;
rotx=rotx+0.01+rotxb;
roty=roty+0.02+rotyb;
rotz=rotz+0.03+rotzb;
crotx=cos(rotx);
srotx=sin(rotx);
croty=cos(roty);
sroty=sin(roty);
crotz=cos(rotz);
srotz=sin(rotz);
mx=mxb*2+mx*.99;
my=myb*2+my*.99;
mz=mzb+mz*.99;
xt=xt+(bm*3)+.1;
xt2=xt2+(bm*5)*1+.3;
asp=w/h
__________________________
BEAT:
rotxb=rand(10)/100-.05;
rotyb=rand(10)/100-.05;
rotzb=rand(10)/100-.05;
mxb=rand(10)/100-.05;
myb=rand(10)/100-.05;
bm=rand(10)/100-0.05;
__________________________
PIXEL
x=x*0.7+sin(y*(2*srotx)+xt+cos(x*2+xt2)*0.5)*0.2+(x*.3);
y=y*0.7+sin(x*(2*croty)+xt+cos(y*2+xt2)*0.5)*0.2+(y*.3);
x1=x;
y1=y;
z1=1;
x2=x1*crotz-y1*srotz;
y2=x1*srotz+y1*crotz;
x3=x2*croty+z1*sroty;
z3=-x2*sroty+z1*croty;
y1=y2*crotx-z3*srotx;
z1=y2*srotx+z3*crotx;
t=-oz/z1;
x=(x3*t-ox)*acos(ox);
y=(y1*t-oy)*acos(ox);
x=x+mx*asp*sin(mzb*mx+asp)*mz;
y=y+my*asp*sin(mzb*my+asp)*mz;
alpha=z1*1.5/t;
r=d*cos(x-y)-cos(x/.1)-cos(y*8);