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What do you think of it?

42 posts

fastingaciu#

What do you think of it?

How is it?
JaVS_v2.5#
i've made a few changes in your preset 😛. it came up with 3D Jelly DM.. what do you think?
JFASI#
What would be cool is if the pattern didn't may rough edges (not like a DM), if it were better-wrapping.
fastingaciu#edited
i am so stupid i forgot to atach it so here it is
JaVS_v2.5#
Hmm.. i've deleting the multifilter, i think it's quite dizzy when the colours are always toggle to beats. Yeah, almost forgot to delete useless buffer save. Now, i'm adding emboss effect by using convolution filter. These preset are pretty good right now.
fastingaciu#
lol the name is good it will do it , but we stil nedd a commnet cuz u did like half of the work.and denkensrfursich helped me with the beat detection on the DM so we nedd a hell of a commnet
😁
JaVS_v2.5#
ur the author. so, ur the comment writer. just say a thanks to me and i'm well glad 🙂
fastingaciu#
i hate this thing i'l just say the in colaboration with u and denkensrfursich;nice work i hope in the furure we will do some nice presents 😉.do you think i shold do a new topic and insert it there?
eheiney#
Just a few more ideas for you to expand upon... 🙂
JaVS_v2.5#
yes, but i'm having a little problems with my stupid monitor. after fixing it, in jan 2006 it'll finished and ready to be released.
fastingaciu#
i cant wait to see it, ohh by the way what do you think about the new version of the jely thing
fastingaciu#
i aded some nice movement and i aded some brightnes cuz it was a little bit to dark but i dont have any other ideas but we'l think of something
JaVS_v2.5#
There's a few changes for the DM codes.


FRAME:
ox=0;
oy=0;
oz=-1;

rotx=rotx+0.01+rotxb;
roty=roty+0.02+rotyb;
rotz=rotz+0.03+rotzb;

crotx=cos(rotx);
srotx=sin(rotx);
croty=cos(roty);
sroty=sin(roty);
crotz=cos(rotz);
srotz=sin(rotz);
mx=mxb*2+mx*.99;
my=myb*2+my*.99;
mz=mzb+mz*.99;

xt=xt+(bm*3)+.1;
xt2=xt2+(bm*5)*1+.3;
asp=w/h

__________________________
BEAT:
rotxb=rand(10)/100-.05;
rotyb=rand(10)/100-.05;
rotzb=rand(10)/100-.05;

mxb=rand(10)/100-.05;
myb=rand(10)/100-.05;

bm=rand(10)/100-0.05;

__________________________
PIXEL
x=x*0.7+sin(y*(2*srotx)+xt+cos(x*2+xt2)*0.5)*0.2+(x*.3);
y=y*0.7+sin(x*(2*croty)+xt+cos(y*2+xt2)*0.5)*0.2+(y*.3);

x1=x;
y1=y;
z1=1;

x2=x1*crotz-y1*srotz;
y2=x1*srotz+y1*crotz;

x3=x2*croty+z1*sroty;
z3=-x2*sroty+z1*croty;

y1=y2*crotx-z3*srotx;
z1=y2*srotx+z3*crotx;

t=-oz/z1;

x=(x3*t-ox)*acos(ox);
y=(y1*t-oy)*acos(ox);

x=x+mx*asp*sin(mzb*mx+asp)*mz;
y=y+my*asp*sin(mzb*my+asp)*mz;

alpha=z1*1.5/t;
JaVS_v2.5#
yaa.. really nice. change the trans/movement onto this codes:

r=d*cos(x-y)-cos(x/.1)-cos(y*8);