I tried to stay away from avs but i couldn't...
So i decided to make a pack or a minipack of 3D presets, you know grind out the basics and classics so i won't do those again 😁
Anyway here is the second preset created for the pack, a (suprise suprise!) tunnel dm 😛
Enjoy, i know i will 🙂
Tunnel-I
53 posts
DAMN this is some good shit! Even without the DM this preset looks cool hehe.Congrats on the DM.
Some wonder!
like this avs preset!
like this avs preset!
I'm just wondering, why not ray trace? It seems like a lot of work to think up different ways of doing things.
1337 dm... (lol)
really nice preset
really nice preset
That is one nice tunnel preset. Great job. It's lovely.
if you could make the hexagon regular, that'd be cool...i kind of like the texture better than the dm tho :/
I guess now that UnConeD has gone, you'll have to be the Techncal genius, plus you can be the visual genius as well😁 Nice preset
Awesome preset Tuggummi. 👍
No offense to Tuggummi, but I doubt he is the technical genius (he said so himself). That award would probably go to fsk, shreyas, or 3117571. Tuggummi is an asthetic genius though.
you forgot atero and skupers and raz and anubis and...everyone.
meeeeeee! 😉
Another classy preset, great job 👍
Nice, technical + style, good 😁.
It looks awesome, and the DM seems alot less complex then a raytraced one.
Originally posted by Phaze1987me? I don't think I qualify. Hell, I'm having trouble just learning to raytrace - the texturing part is confusing me. Of course I'm not that great at DMs, SSCs are more my thing.
you forgot atero and skupers and raz and anubis and...everyone.
texturing example:
x=ix
with this code, a DM will take the color of the point at ix and map it onto x. ix is the universal x coordinate of the intersection point. That's all you need to know. Another way of looking at it is that you will wallpaper your surface with the original image and that the x of the original image will be aligned with the x of the surface.
x=ix
with this code, a DM will take the color of the point at ix and map it onto x. ix is the universal x coordinate of the intersection point. That's all you need to know. Another way of looking at it is that you will wallpaper your surface with the original image and that the x of the original image will be aligned with the x of the surface.
Nice! Like "Ah! Circuits!" conglomerated into "Ah! Master Circuitry Tunnel!" Again, good job.👍
woh!!Awesome Preset!!!
I'm just wondering, why not ray trace?Because i don't know how 🙂 Simple enough? I don't know how to do ray trace, i just learned the basics of 3D rotation (which i don't understand but i know what to use to get the end result)
Basicly, i don't understand a dick what im doing, i just bang my head to the keyboard like the million monkeys until something comes out of it 😛
And those posts about ray-tracing, 3D objects, Cameras, etc. They help me none, how the hell i could understand them when i don't even understand the basics of trigo...the fucking hard word for geometric math or something...
Im stupid, leave me alone!!! 😞
I just do stuff, how i do it, is my business 🙂
And you do it classy every time...
ANd don't be calling me no technical genious (ok maybe just once 😁) I'm too sparse and lazy to be a genious. I make about a preset every 3 weeks or something.
ANd don't be calling me no technical genious (ok maybe just once 😁) I'm too sparse and lazy to be a genious. I make about a preset every 3 weeks or something.
Yeah, but you can actually make some sense out of unconed's code. Btw, good luck deciphering zero-g maze 3 - that's gonna be fun...
I've already done quite a lot of it, i was working on a big crazy remix that didn't quite work out and then i broke what i had and didn't save sort of situation, i got some understanding out of it though...
With UnConeD's zero g-maze 3, the most confusing part I'm finding in it is how his camera rotation works, I have been able to isolate and control most of his other variables, but I can't get his stupid camera rotation to work! It was really fun ripping apart WolfenAVStein3d though :-) , but back to Tuggumi's preset, I have to say it runs really good on my computer, I was looking at his coding today and not only does it run faster on my computer then a raytraced DM, but it is also 10x easier to change things in it then a raytraced DM, but I also like all the different shapes of tunnels/planes you can make with yours by changing things in the 3-D to 2-D section.
Originally posted by S-uper_T-oastDid you read the comment?
With UnConeD's zero g-maze 3, the most confusing part I'm finding in it is how his camera rotation works
/me slaps pixelcraft
n00b. ;>>
n00b. ;>>
Yeah I read the comment, I wasn't confused by the different phases it used to move, but the way it was coded to smoothly transition from rotation to acclereating to slowing down then reseting. I looked it over the past day, and I spent a while changing variables and messing around with different lines of code, and I'm pretty sure I got it now, the only thing I need to do now is try and make my own from scratch.
The reason i'm not a big technical genious isn't to do with my DM skills though, it's my scoping skills, i know basically how everything works and what to do to get x effect but i want to get more complex.
Raz opens up pickin dim 3 and goes off on a decoding spree. This could take a while.
Raz opens up pickin dim 3 and goes off on a decoding spree. This could take a while.
yeah, fsk sure is a SSC genius. I cannot even imagine making SSC's like that.🙁
From the list of all the technical geniues you forgot Zevensoft. How dare you? 🧟 I think Zevensoft is far more closer to "UnConeD level" than any of the other ones 😁
Uhm... i'll go back to the offline land now...
Uhm... i'll go back to the offline land now...