🙁
I made something 3D and added some pasic things, but it just not it (it not soundrepsonsible, its boring etc.). Maybe u all can hint me littlebit. And how can i make this ssc little more solid (more dots) without having major slowdown.
And plz dont judge me hard (i know that this is #ßçNÈñ AVS and im newbe).
Can anyone do anything with this.
41 posts
Go for some background visual to go with it, layer it ontop of another preset you make that is a good background, using the |+| button on the control screen and go into preset and you can add a whole preset to another good for part-ones that you make ...You can stitch them together. If you didn't know that already ....
Cool 🙂
Cool 🙂
To make it more soundresponsive you can either use the on-beat box to do different things(change velocity, position, rotation, etc.) or use the getosc/getspec functions or use v. In order to increase the number of dots without sacrificing speed you will have to take other things out (blurs slow it down a lot). Also, optimizing your code can help some.
Ummm...Glanced at the superscope and said wow.
So i just modded it seeing as how the SSC was really complicated..
Looks nice actually check it out
So i just modded it seeing as how the SSC was really complicated..
Looks nice actually check it out
No offense kid, but your remix isn't that great. You really can't see much of anything because of the blur/water/color clip combination. It really hides the superscope which now looks like a blur of color in the middle.
Thanks i geuss..
Yea i really needa learn dont i lol..
Thanks for the critasism <===== i dont know how to spell
Yea i really needa learn dont i lol..
Thanks for the critasism <===== i dont know how to spell
criticism^, according to ms word, still dont look right tho. Then again, does it really matter.
Anyway as for the remix annubis is right, cant see the superscope at all, the colours are quite nice but colours cant hold up forever. anyway you get a nice phsycadelic effect with the superscope in the middle if you take away some of the effects.
Anyway as for the remix annubis is right, cant see the superscope at all, the colours are quite nice but colours cant hold up forever. anyway you get a nice phsycadelic effect with the superscope in the middle if you take away some of the effects.
Agh, too much white! Another side effect of water with a colorfade. It is better now that you can see the SSC though. Instead of using the built-in effects use a DM. I'll post one if I get around to making it.
I dunno. Nifty stff can be done with builtins. You just have to know how to use them right.
Anyway, didn't change any code or add any dynamic stuff. I liked your half cube. It ain't much, but it's five minutes of my time.
Anyway, didn't change any code or add any dynamic stuff. I liked your half cube. It ain't much, but it's five minutes of my time.
Its kinda nice but i can only see the cube if i squint and look at it for about 20 secs, maybe its just cause my computer sucks ass but thats what i can see.
VisualAgnosia - i can't find good background for it, it just melts together with it and the point of this AVS is gone. But i WILL make some-kind-of-like-good-bascground for this AVS
anubis2003 - I knew that (i gess).
KiD cHaMeLeOn - the ssc is not that complikated, my coded is just this part:
x1 = r * sin(p2 * i * 500 + s);
y1 = r * sin(r * i * (s + 10));
z1 = r * cos(p2 * i * 10);
s = bnot(s);
And colours.
All the rest comes from EL-VIS
The "s = bnot(s)" is used to get kind of "solid" cube.
s returns 1 if s == 1 or 0 if s != 0 (U know what i mean).
Jaheckelsafar - uuu.. Nice but ssc dont show out very well.
As soon as i get time ill wodify (!spelling!) AVS: make some background, make it more dynamick and and eeee...
📻 avs is love 📻
anubis2003 - I knew that (i gess).
KiD cHaMeLeOn - the ssc is not that complikated, my coded is just this part:
x1 = r * sin(p2 * i * 500 + s);
y1 = r * sin(r * i * (s + 10));
z1 = r * cos(p2 * i * 10);
s = bnot(s);
And colours.
All the rest comes from EL-VIS
The "s = bnot(s)" is used to get kind of "solid" cube.
s returns 1 if s == 1 or 0 if s != 0 (U know what i mean).
Jaheckelsafar - uuu.. Nice but ssc dont show out very well.
As soon as i get time ill wodify (!spelling!) AVS: make some background, make it more dynamick and and eeee...
📻 avs is love 📻
Jaheckelsafar, It's definitely my favorite of the bunch submitted so far. The convolution filter really helps a lot, but it hides the superscope some. Good job.
I gess next time i will read my REPLY before i submit this
🤪
🤪
OK...
There is new peace here.
I added Con. filter(like i know what is this doing) and Colour reduction and more minore changes(spelling) in ssc.
Tell my 👍 or 👎 than the last one (my one).
Tell me ur opinion.
I wont stop before its someting good.
There is new peace here.
I added Con. filter(like i know what is this doing) and Colour reduction and more minore changes(spelling) in ssc.
Tell my 👍 or 👎 than the last one (my one).
Tell me ur opinion.
I wont stop before its someting good.
Uuu...Uuu....
Try to change ssc-s draw stile to lines...
Try to change ssc-s draw stile to lines...
Convolution filter makes it too grey. I like how it makes it look like it's a full cube though.
Why do you say "Uuu...Uuu...?"
Why do you say "Uuu...Uuu...?"
I gess it sounds bad in english. In estonian people understand that I express my feeling what bla..bla..bla. I mean u cant undrstand that and it was my momentic feeling bla, bla, bla...SORRY...
In lines it gives bretty good efect, try to add "set rendel mode".
Yea it makes it grey and i like full cube more i guess I just keep trying to get rid of my newbyness and make this look better...
May anyone hint me with making 3D ssc-s Anubis2003 u did it onese but i cant find enything useful there for making good AVS ssc.
In lines it gives bretty good efect, try to add "set rendel mode".
Yea it makes it grey and i like full cube more i guess I just keep trying to get rid of my newbyness and make this look better...
May anyone hint me with making 3D ssc-s Anubis2003 u did it onese but i cant find enything useful there for making good AVS ssc.
I like that last version. :up
What are you trying to make with the 3D scc?
What are you trying to make with the 3D scc?
The scope is nice, and no, there's no way to add more dots without adding more dots 😛
Check out the Cubism (Artist-like) preset from my second pack (get it somewhere here), it's got a nice cube-effect (though that's all it's got 🙄 )
Check out the Cubism (Artist-like) preset from my second pack (get it somewhere here), it's got a nice cube-effect (though that's all it's got 🙄 )
Ur 100% right Atero there is no way, if i start think logicaly(SPELLING?).
Jaheckelsafar:
Lets take it step by step
I : I want to know how 3D/2D translator works
II : How can I make ssc move
III : I want to know ALL (i guess that its impossible) about ssc (and dm but i take learning step by step).
Ill keep mod.-ing my "cool" (😞) AVS.
Jaheckelsafar:
Lets take it step by step
I : I want to know how 3D/2D translator works
II : How can I make ssc move
III : I want to know ALL (i guess that its impossible) about ssc (and dm but i take learning step by step).
Ill keep mod.-ing my "cool" (😞) AVS.
check out my avs primer 👎 which will be updated soon (I'm giving up on AVSP2, btw, it's going to be something more like 1.43)
Thnx...
Really good stuff for beginners.
Allready waiting for update
Really good stuff for beginners.
Allready waiting for update
Snagged this link from the FAQ. It's a a 3D SCC tutorial by El-vis. His code might not be the best, but it's a start.
link
link
Atero thnk u again. I read all about everything and I feel 10 times smarter than i was before. Now I get the 3D ssc main idea
x = x1 / (z + 2);
y = y1 / (z + 2);
but the rotation part
a = a1 * sin(t) + b1 * cos(t);
b = a1 * cos(t) - b1 * sin(t);
is still little fuzzy (i donno how it works), but i guess that isnt ment to be known for me...
Jaheckelsafar if u look at my preset u will see that i have allready read EL-VIS real_3D_tutorial...
📻 AVS is ART 📻
x = x1 / (z + 2);
y = y1 / (z + 2);
but the rotation part
a = a1 * sin(t) + b1 * cos(t);
b = a1 * cos(t) - b1 * sin(t);
is still little fuzzy (i donno how it works), but i guess that isnt ment to be known for me...
Jaheckelsafar if u look at my preset u will see that i have allready read EL-VIS real_3D_tutorial...
📻 AVS is ART 📻
The rotation part comes from the multiplication of the rotation matrices and the 3-D coordinates. However, since avs doesn't support matrices, they had to be converted into this format which is a lot harder to use (IMHO). You can find out more about this in almost any 3-D programming tutorial. Just search the web.
you know what...i honestly don't *really* know how it works either, nor have I been able to find a proof of it's correctness. i'm gonna remove that piece of shit page from the tutorial about translation and rotation... 😔
anyway, basically if you want to rotate an object on the X/Y plane, you need to replace a1 and b1 with x1 and y1, the coordinates of the original image.
if you absolutely must, you may use the code given in the tutorial, but i strongly suggest you try to figure it out before you use it 🙂
anyway, basically if you want to rotate an object on the X/Y plane, you need to replace a1 and b1 with x1 and y1, the coordinates of the original image.
if you absolutely must, you may use the code given in the tutorial, but i strongly suggest you try to figure it out before you use it 🙂
Yeah, There are very few who do know exactly how it works (Unconed does). Most of us just trust them that it does work and use it with the knowledge we have. I've tried figuring it out on my own, but I could never get it to look right. By trying, however, it helped me out a lot with understanding other peoples code because there were some similarities.
OH my GOD!
Atero are U joking, please say this is a joke, that U are going to remove the translation and rotation part from "AVS Primer"...
This part IS (atleast for me) the MOST useful (I dont say that other things are useless) part of Ur tutorial. How the f***k are newbs (like I am) going to learn the 3D ssc-ing?
No way remove it, make it better ,biger, clearer etc.
And don't worry about that that im going to do just copy_paste from Ur tutorial (I bear math stuff bretty well in my mind) and I dont like to copy from others stuff (it just makes me feel empty) and I get the 3D thing bretty well, exept that rotaton part...
I have noticed that ELVIS uses same code for rotation, doesn't he?
And once again dont U, Atero, never remove this part from your "AVS Primer"...
Anubis im gonna ceck it out as soon as I start learning 3D scriting in C++
Atero are U joking, please say this is a joke, that U are going to remove the translation and rotation part from "AVS Primer"...
This part IS (atleast for me) the MOST useful (I dont say that other things are useless) part of Ur tutorial. How the f***k are newbs (like I am) going to learn the 3D ssc-ing?
No way remove it, make it better ,biger, clearer etc.
And don't worry about that that im going to do just copy_paste from Ur tutorial (I bear math stuff bretty well in my mind) and I dont like to copy from others stuff (it just makes me feel empty) and I get the 3D thing bretty well, exept that rotaton part...
I have noticed that ELVIS uses same code for rotation, doesn't he?
And once again dont U, Atero, never remove this part from your "AVS Primer"...
Anubis im gonna ceck it out as soon as I start learning 3D scriting in C++
jack, it's totally and completely incorrect. it'd be much better if I just put a clear, consise explanation of the equation and how to use it.
and everyone uses the same code for rotation, those rotation matrices are the fastest way to rotate an object. to be honest, el-vis's code really isn't that great. for one thing, it's not as fast or as dynamic as it could be, and it isn't even that special in and of itself.
btw, I know HOW the rotation matrices work, I just don't know WHY
and everyone uses the same code for rotation, those rotation matrices are the fastest way to rotate an object. to be honest, el-vis's code really isn't that great. for one thing, it's not as fast or as dynamic as it could be, and it isn't even that special in and of itself.
btw, I know HOW the rotation matrices work, I just don't know WHY
Woof...
U mad me wordless...OK if this is the best and fastest way ta do 3D rotation, ill just leve it where it is and dont try to make it clear for me... 😔
U mad me wordless...OK if this is the best and fastest way ta do 3D rotation, ill just leve it where it is and dont try to make it clear for me... 😔