Nice Idea kid keep at it. Take my advise -- instead of putting a render simple in there. firstly learn superscopes go for the real basics.
Start ya off ... wick-ed
make your self a circle and mess with the "v" variable or something the similar like divide it by a number or multiply or another variable in the expression help list. That link is the first place I ever looked. All so look at Atero's sig if your so inclined and get his primer, if you do ,you may be as good as him one day if not better..
Raz nice colours man nearly look excatly as my part preset cept for the colour clip, wicked ! To keep it supersonic tho try cahnging the movement code a bit more "flowie" for a star SSC.
d=d/1.04; r=r+0.1*cos(d*x-(y-r)+(r+x));
I think it works by having a x,y + and - in the rotational code (r,variable) with out totaly changing your code.
I just typed it in in two seconds to extend the work that the line of kode does.. it seemed a bit still. (2 sec, not much effort huh, mabey when I'm a bit more awake)
Go bro
V🧟2tha🧟G