Meh...it's nice, but it's not really dynamic. Might think about making a/a1/a2/etc. change constantly...
And it'd probably be a whole lot easier to make your own solid scope instead of using a simple and a dynamic u-tone.
I'm still playing with it. It was originaly and experiment with a gradient that evolved. 🙂 In the latest version ther variable names were changed to something more meaningful and a few tweaks here and there.
It looks nice, the colour graidents are .. how can I say, smooth yeh something like that, and I like the way the grey scales come out of the outer coloured petals.
I wonder what it would look like if the spectrum analyser😉 was to move around .. yeh in towards and away from the camera .... and offset a bit ... yeh yeh yeh hhhhh *drool*😛 👍
Big upz👍
V🧟G🧟A
Well, I think it's pretty much finished. I took out the osciliscope (sp?) and put in my nick made of superscopes and buffer blended it for an outline to make it easier to read.
???
There is no roto-blitter. It's a DM/movement combo that gives it the dynamic swirls.
I whipped it up into a potential intro to my next pack, slow though. I'm pulling 12 FPS on my 800 machine. Too many multiplied effect lists...