Hey guys,
what do you think about a Christmas Tree Contest? Please submit your contribution in this thread. First prize will be a 👍
waiting for Christmas trees ...
Diesto
Christmas Tree Contest
13 posts
Here is one. Hope you like 🙂
I have a kick-ass idea...but I need to know how IFS work (I assume anybody that knows what IFS are know what I'm planning 😉 )
Nixa, your christmas tree r0x!
I want to make one too, although it will be a totally flat tree 🙁 Maybe a postcard tree? 😉
I want to make one too, although it will be a totally flat tree 🙁 Maybe a postcard tree? 😉
okay, here it is ...
Diesto
Diesto
Diesto, Nice tree you got there also 🙂 I like the snow falling down, but why the hell you used a DYNAMIC movement with "d=d*0.98" ? You can do the same effect with a regular movement if you don't want to add any dynamics into it and even the blitter feedback works fine! A dm just sucks up so much fps 🧟
Originally posted by TuggummiThanks!
Diesto, Nice tree you got there also 🙂 I like the snow falling down, but why the hell you used a DYNAMIC movement with "d=d*0.98" ? You can do the same effect with a regular movement if you don't want to add any dynamics into it and even the blitter feedback works fine! A dm just sucks up so much fps 🧟
Regarding the DynaMove: I'm still learning, so I'm grateful for every hint. But I just checked it, and there was no difference in speed between Move and DynaMove. A DynaMove with (almost) no calculations should be as fast as the Move. And due to my test it is. For the Blitter Feedback you are right: That gives a few extra fps.
I replaced the DM with a regular movement and gained 4 FPS.
Nice tree. That's a whole whack of superscopes. 👍
Nice tree. That's a whole whack of superscopes. 👍
Actually a regular movement works quite differently from a dynamic movement.
A regular movement calculates the formula once per pixel at the beginning of the preset, and stores this in a lookup table. This lookup table is then used to perform the movement every frame.
A dynamic movement calculates the formula once per gridpoint every frame, and uses that.
So in practically all cases, a movement will be faster because it has nothing to calculate per frame.
A regular movement calculates the formula once per pixel at the beginning of the preset, and stores this in a lookup table. This lookup table is then used to perform the movement every frame.
A dynamic movement calculates the formula once per gridpoint every frame, and uses that.
So in practically all cases, a movement will be faster because it has nothing to calculate per frame.
this is my Christmas Tree. I hope you like it.
008MVkerst.avs
008MVkerst.avs
I must say, even for a 8th preset, you've done better 😁
Sorry
Keep up the good work!!
Sorry
Keep up the good work!!
Originally posted by ;-c ,rattaplanTry number 10.
I must say, even for a 8th preset, you've done better 😁
You will find it on my site.