Geez nice one!!!!
Why didnt you just make your own thread??
some people might not get to see it in here
i think you should put out there!! :P
Someone had to do it.
41 posts
Thanks Kid. 🙂
Do you relly think it should have its own thread though?
Do you relly think it should have its own thread though?
Seriously it should!!
Have you made any other AVS's that you want to put in with it?
I hope so Cuz i really liked this one😁
I look forward to seeing your work :P
Have you made any other AVS's that you want to put in with it?
I hope so Cuz i really liked this one😁
I look forward to seeing your work :P
kid: it's not as simple as "making an APE." you have to know your c++ extremely well to make anything useable (let alone useful)
Yea i see what you mean :P
but still i wanna know how so when i do know my "c++" well i can make em😁
Me and MinuS are now making a AVS pack so it's gonna be supreme noobyness as we both say.
so be sure to check it out 😁
but still i wanna know how so when i do know my "c++" well i can make em😁
Me and MinuS are now making a AVS pack so it's gonna be supreme noobyness as we both say.
so be sure to check it out 😁
Well, well...
Good that i finished with me Turbo Pascal 😎
At the beginning c++ seems to be hard (I gess its because there is lack of good c++ instructions (in estonian ofcours);
Good that i finished with me Turbo Pascal 😎
At the beginning c++ seems to be hard (I gess its because there is lack of good c++ instructions (in estonian ofcours);
Not bad shock value. Good flame effect. Could use some smoke to make it even better, but not bad.
What's with the red rectangle zooming in though?
What's with the red rectangle zooming in though?
Originally posted by KiD cHaMeLeOnFirstly you need Microsoft Visual C++, preferably 6.0 or .net
How do you make APE's?
i wanna make a couple new things for AVS studio.
Plz gimmie a hand🙄 🧟
Once you have that you'll need the 'SDK' from nullsoft... its on their 'develop' page somewhere (nsdn).
You can make simple APEs with little knowledge of how it all works by modifying the sample APE which draws a coloured box. In order to make anything really useful though you will need some understanding of how to code c++ for windows so that you can add controls to the 'options' frame of the APE. You might also want to figure out how to change hex color values in a useful way (RGB0 = RRGGBB00 in hex) since most of APE coding revolves around dealing with arrays of RGB0 colours.
I'm not sure exactly what level of c++ knowledge is recommended. If you've never done windows coding before it probably won't matter too much since most of any APE will revolve around modifying arrays. It will help a lot if you understand pointers and loops. Assembly is also very useful... particularly the MMX instruction set since it deals with the colours very well and very quickly. There is a technical manual in PDF format available somewhere on the intel website which covers every instruction set of every processor which they have implemented to date.
i think you should post your clean sdk, jheriko
Damn.... its too big to post.
what about deviant art?