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Whacko AVS VI

51 posts

nixa#
Diesto: You can link certain Superscopes to special texers using effect lists or/and buffer saves.

I have a sugestion for texer. It would be really cool if it could use avs buffer source as a texture except a bmp. This schouldnt be hard to do - Cfp used something like this in his videodelay.ape so you could just copy part of code from there.

btw I found out what coused that crash whith colormap. Its using on beat random whith only one map enabeled.
Zevensoft#
CFP used his own buffers, not avs's, because they are inaccessible to APEs.

HOWEVER!

There could be a 'Texer Buffer Save' APE, which saves the frame to a buffer the normal texer could access.
UnConeD#edited
Stupid fonts licensing thingies. I got a mail from the people from URW asking me where I got the license too.

If the font ended up on my harddrive and it's not made by MS/Monotype then I assume I downloaded it from somewhere for free :P. I sure as hell didn't pay $21 for it.

Expect an updated version without Eurostile, unless I can arrange something.


By the way, you can just use multiple instances of the texer in separate effect lists... if you set it to one particle and draw one dot using a SSC, you shouldn't get too much of a slowdown.
UnConeD#edited
Whey, the font-licensing issues are over. The friendly people at URW++ granted me a sponsored license for Eurostile, in return for a short mention of them in the readme file. Check their Website if you're interested in fonts, they're really friendly as opposed to most companies that have anything to do with copyright 🙄.

I submitted an updated version with the new info, in case you're wondering why it's disappeared from Winamp.com again.
EnDurA#
hey Uncloned thanks 4 the great AVS packs. Been really helpful in making my own. and new ape's a good also
uNDefineD#
Originally posted by EnDurA
hey Uncloned thanks 4 the great AVS packs. Been really helpful in making my own. and new ape's a good also
Oh my God. "Uncloned"! That's the funniest damn thing I've ever heard! Roofles!!!

No offence EnDurA but I found that irritatingly cute. 😁
Jaheckelsafar#
Unless things have changes since this thread, he isn't.

Man, where do the people go? Haven seen some of those guys in ages.
Xion(810)#
Coned...I isolated the glitch. Take a lookie at the screenie. Those colored bars I assume are the "Bottom of the canyon" correct?
VisualAgnosia#
Fix them glitches

Here's a book that might help you UnConeD with your Death Star Engineering writen by the angst man himself..

Viz🧟ual🧟z🧟Gone🧟Abs🧟tracT
VisualAgnosia#
Here's another for anyone wishing to take "Use the Force" for a spin.

Viz🧟Bang
UnConeD#
Um Xion... the camera is still above the floor. If it weren't, the bottom row of glowing lights wouldn't go from center to bottom-left/bottom-right, but they would point slightly upwards on the outside. The camera is very *close* to the bottom, but it's not below it. If it were, you'd see nothing but the floor and not the sides of the canyon (plus any superscopes of course).

Since the glowing lights represent the sides, there's nothing wrong with the perspective and I have no idea why you're complaining. And I already said that if it bothers you, you can edit the -0.29 value to something closer to zero in the DM code.
VisualAgnosia#
not to mention you'd get ripped into little bits and have cleaner droids have to clean up bits of your brains, after you yell "ahhhhhh I'm going down"

🧟
Xion(810)#
ahh okie...But still it does go down there and STICKS to the bottom. Watch the preset for a while and you may see what I'm talking about.
UnConeD#
And how is that a bug? The camera's movement goes below the floor before being clipped, which causes it to 'stick' to the bottom. I thought it was neat. You can fix this by tweaking 'oy' if you want.
jheriko#
Yeah, I thought it was a lot better than having it 'bounce back' or never follow the bottom.

Bug means a serious problem recognisable to all, not a flaw from the perspective of a select group/one person.