😁 nothing yet availlable?😁
Render Picture II
41 posts
Well I do have a working .bmp renderer with bilinear filtering and all the AVS output modes (which is already better than render/picture 1), but I haven't fixed PNG support yet. LibPNG is still crashing sometimes.
However, there is a different problem I didn't see: libpng and zlib (the two required for png support) combine to about 180KB. If I were to add JPG support, it would mean even more size.
Since people would have to distribute the APE along with their packs, it would probably be bigger than just using .bmp's.
I'll see if I can't crunch it down some more by cramming everything into the APE, but it's still a major bummer.
Anyway I decided to put down R/P2 for now and pick up an older project of mine: an open-source compiler for AVS code 😉, for use in APEs.
However, there is a different problem I didn't see: libpng and zlib (the two required for png support) combine to about 180KB. If I were to add JPG support, it would mean even more size.
Since people would have to distribute the APE along with their packs, it would probably be bigger than just using .bmp's.
I'll see if I can't crunch it down some more by cramming everything into the APE, but it's still a major bummer.
Anyway I decided to put down R/P2 for now and pick up an older project of mine: an open-source compiler for AVS code 😉, for use in APEs.
I'm pretty sure that you could make the APE do the file loading and stuff. As long as you know the file format or have some source it shouldn't be too difficult. I think that there are a few .jpg tutorials around and definately tons of targa ones.
I'd recommend looking through places like flipcode.
(I'd look for you but I'm so damn lazy 😛)
I'd recommend looking through places like flipcode.
(I'd look for you but I'm so damn lazy 😛)
have a look at: http://www.programmersheaven.com
Sad to hear that you have problems, since this is the first ape i actually would want to use, it would be very handy in my Bitmapped pack which im planning to do somewhere in the future... Well i think it will probably be ready by the time i start to make that pack 😛
But what if i start to make presets with the old picture render and then use the ape when it is done, would it cause any complications etc.?
But what if i start to make presets with the old picture render and then use the ape when it is done, would it cause any complications etc.?
hmm, nsis uses bzip2 compression and will use even more effective 7zip compression in future. it's still gonna be a big file i guess, but well, that's what it takes sometimes.
i'm not quite sure, who seriously took a look at the source-code. but who ever is on it, how about support for SVG files?
.gif support would be highly useful (moreso than .jpg which shouldn't make much difference than a .bmp). That way I can render transparent/masked pics which would be damn nice.
PNG would be the ultimate.
thank you UnConeD, you are a good.
this is something that I needed the most.
this is something that I needed the most.
Don't resurrect ancient threads with meaningless posts.