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I need YOU for Pack VI

42 posts

Karnov#
i forsee this getting quite a few +favs on www.deviantart.com

🙂

(ill be damned if i do not fav something i made 🙂)
jheriko#
Thanks for that Karnov. I'm not really known enough yet to get that many favs though and I still haven't completely mastered several aspects of AVS (like the dynamic movement).

After this pack is done I'm going to have to leave it a while before Pack VII, like three months or more, so that I can really get to grips with the full capabilities of AVS.

I've still got two presets to finish 🙁 one of them is practically finished though, the other one looks like I need to restart from scratch.
jheriko#
The pack is almost completed now, I have 4 more superscopes to code, very complex superscopes though. I'm going to take a break and do them tomorrow.

Pack VI will probably be released on Sunday unless I'm feeling real lazy or really motivated.

Here's another screenshot from Pack VI to keep you all going untill sunday.



It is 3d (in a fake sorta way) and looks almost as good as the real thing!
MaxPudding#
How on earth you did that? Too complex for me, i think i need to learn from you for SSCs...🙂
jheriko#
I used a logarithmic spiral and the render/starfield. There aren't any SSCs in the preset.

The movment code for that specific preset is:

mphi=(1+sqrt(5))*0.38;
r=r+log(mphi*d);d=d/mphi;

The rest of the effect is the starfield, a multiplier and a couple of blurs. The final element is a DM which is used to change the 'view angle' and zoom.

I need to get back to work, I still can't make my damn SSCs work for one of my presets (I'm |<->| that close to giving up), I keep running out of variables, even after reloading the preset!
MaxPudding#
Oh, i thought you used SSC for that particular preset =)

Haha, i know what you talking about, is it the tank that suppose to shoot the bunker preset? What's that called agaiN? Damn, im at my cousin's house now, all the stuffs are in my pc back home!! =(
Zevensoft#
Well, you can sacrifice speed for more variables, etc. removing sin/cos from per frame and putting them in per point, using red/green/blue for variables. And don't use a variable called 'ch', For some unknown reason AVS doesn't let you assign anything to it, and will cause the superscope to not render at all basically. Try it, put 'ch=ch;' into a ssc or dm and watch it fail.
jheriko#
Damn, I should of thought of that, it wouldn't have been to much of a slowdown on a 8 point superscope.