Abstract Avatars for All Creative Profile UseMatt Houserhttps://www.figma.com/community/file/1249154526125777853https://creativecommons.org/licenses/by/4.0/Remix of “Abstract Avatars for All Creative Profile Use” (https://www.figma.com/community/file/1249154526125777853) by “Matt Houser”, licensed under “CC BY 4.0” (https://creativecommons.org/licenses/by/4.0/)JaheckelsafarSeptember 22, 2002 at 9:56 PM#trans/movement alpha blendingThe title pretty much sums it up. I'd like to do a static, per pixel, alpha blend.
Abstract Avatars for All Creative Profile UseMatt Houserhttps://www.figma.com/community/file/1249154526125777853https://creativecommons.org/licenses/by/4.0/Remix of “Abstract Avatars for All Creative Profile Use” (https://www.figma.com/community/file/1249154526125777853) by “Matt Houser”, licensed under “CC BY 4.0” (https://creativecommons.org/licenses/by/4.0/)jherikoSeptember 23, 2002 at 12:57 PM#Yeh, thats a good one! It always annoys me that I cant to alpha blending in movements, it would make so many things faster (unless the blending slowed things down that much)
Abstract Avatars for All Creative Profile UseMatt Houserhttps://www.figma.com/community/file/1249154526125777853https://creativecommons.org/licenses/by/4.0/Remix of “Abstract Avatars for All Creative Profile Use” (https://www.figma.com/community/file/1249154526125777853) by “Matt Houser”, licensed under “CC BY 4.0” (https://creativecommons.org/licenses/by/4.0/)ZevensoftSeptember 23, 2002 at 2:49 PM#If it was a static alpha map, then yes it would be faster than DM alpha, because that is interpolated before blended.