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AVS Wish

3 posts

Zevensoft#edited

AVS Wish

My suggestion for the next version of AVS is for Nullsoft to release data structure information for the .avs format. I'm currently trying to decypher the format (Using a String/Integer Dumper proggie I made) so I can make a, umm, better preset builder 🙂

Here's my current progress:

[] Byte Value, () KeyID, "" String, {} Object
Most numbers are of d-word long integer type.

**********************<Generics>**********************
[0] = Null Character, 0
[10] = New Line
[36] = "$", Seperator

**********************<Headers>**********************
Main Header = "Nullsoft AVS Preset 0.2" [26] [ClearEveryFrame]
EL Header = (-1) [254][255][255][255]
Comment Header = (21,28,24) [21][0][0][0]-[28][0][0][0]-[24][0][0][0]

All Objects Closed by Null [0] (Except EL, for some odd reason)

**********************<Input Blend Modes>**********************
Ignore = 0
Replace = 1
50/50 = 2
Maximum = 3
Additive = 4
Subtractive 1 (Dst-Src) = 5
Subtractive 2 (Src-Dst) = 6
Every Other Line = 6
Every Other Pixel = 8
XOR = 9
Adjustable = 10
Multiply = 11
Buffer Blend = 12

**********************<Output Blend Modes>**********************
Replace = 0
Ignore = 1
Maximum = 2
50/50 = 3
Subtractive 1 (Dst-Src) = 4
Additive = 5
Every Other Line = 6
Subtractive 2 (Src-Dst) = 7
XOR = 8
Every Other Pixel = 9
Multiply = 10
Adjustable = 11

Buffer Blend = 13

**********************<Structure>**********************
{ Main Header

{ EL Header
[37+35*NumberOfNonELObjects+8*NumberOfSubELs+TotalOfSubEL,LongInt] - Still not quite sure on the formula for this one, seems very complex.
[(NOT Enabled)*2+ClearEveryFrame+128][(NOT Enabled)*2+ClearEveryFrame][InputBlend][OutputBlend]
[36]
[InputAdjustBlend,LongInt]
[OutputAdjustBlend,LongInt]
[InputBufferNumber-1,LongInt]
[OutputBufferNumber-1,LongInt]
[InputBufferInvert,LongInt]
[OutputBufferInvert,LongInt]
[EnableOnBeat,LongInt]
[OnBeatFrames,LongInt]
} *THERE'S NO CLOSE!*

{ Comment Header
Comment Text - "Line 1" [10] "Line 2" [10] "Line 3"
} Close

} Close
Zevensoft#
Latest update, contains structure info for:

Main
Effect List
Misc/Set Render Mode
Misc/Comment
Misc/Buffer Save
Misc/Custom BPM
Render/SuperScope
Trans/Dynamic Movement

Stay tuned, more to come!
UnConeD#
I'll collect the info on my APEs if you wish, but I suppose you can simply use their configuration dialog.