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AVS Wish

3 posts

Zevensoftedited #

AVS Wish

My suggestion for the next version of AVS is for Nullsoft to release data structure information for the .avs format. I'm currently trying to decypher the format (Using a String/Integer Dumper proggie I made) so I can make a, umm, better preset builder 🙂

Here's my current progress:

[] Byte Value, () KeyID, "" String, {} Object
Most numbers are of d-word long integer type.

**********************<Generics>**********************
[0] = Null Character, 0
[10] = New Line
[36] = "$", Seperator

**********************<Headers>**********************
Main Header = "Nullsoft AVS Preset 0.2" [26] [ClearEveryFrame]
EL Header = (-1) [254][255][255][255]
Comment Header = (21,28,24) [21][0][0][0]-[28][0][0][0]-[24][0][0][0]

All Objects Closed by Null [0] (Except EL, for some odd reason)

**********************<Input Blend Modes>**********************
Ignore = 0
Replace = 1
50/50 = 2
Maximum = 3
Additive = 4
Subtractive 1 (Dst-Src) = 5
Subtractive 2 (Src-Dst) = 6
Every Other Line = 6
Every Other Pixel = 8
XOR = 9
Adjustable = 10
Multiply = 11
Buffer Blend = 12

**********************<Output Blend Modes>**********************
Replace = 0
Ignore = 1
Maximum = 2
50/50 = 3
Subtractive 1 (Dst-Src) = 4
Additive = 5
Every Other Line = 6
Subtractive 2 (Src-Dst) = 7
XOR = 8
Every Other Pixel = 9
Multiply = 10
Adjustable = 11

Buffer Blend = 13

**********************<Structure>**********************
{ Main Header

{ EL Header
[37+35*NumberOfNonELObjects+8*NumberOfSubELs+TotalOfSubEL,LongInt] - Still not quite sure on the formula for this one, seems very complex.
[(NOT Enabled)*2+ClearEveryFrame+128][(NOT Enabled)*2+ClearEveryFrame][InputBlend][OutputBlend]
[36]
[InputAdjustBlend,LongInt]
[OutputAdjustBlend,LongInt]
[InputBufferNumber-1,LongInt]
[OutputBufferNumber-1,LongInt]
[InputBufferInvert,LongInt]
[OutputBufferInvert,LongInt]
[EnableOnBeat,LongInt]
[OnBeatFrames,LongInt]
} *THERE'S NO CLOSE!*

{ Comment Header
Comment Text - "Line 1" [10] "Line 2" [10] "Line 3"
} Close

} Close
Zevensoft#
Latest update, contains structure info for:

Main
Effect List
Misc/Set Render Mode
Misc/Comment
Misc/Buffer Save
Misc/Custom BPM
Render/SuperScope
Trans/Dynamic Movement

Stay tuned, more to come!
UnConeD#
I'll collect the info on my APEs if you wish, but I suppose you can simply use their configuration dialog.