All right, here's my problem:
I create an AVS that uses Blitter Feedback, Roto Blitter, a Simple, and four pairs of rotating stars in four different colors.
THey show up as I create the AVS, but when I save it and reload it, only one set of stars appears!
Does anyone know why this is happening?
Rotating Stars problem
7 posts
Rotating stars start at the same place every time. Since it's set on "replace" and nothing else, Only the last Rotating Stars appear (Try Set Render Blend - Additive, and see if it turns to white).
A good way around this is to make an SSC that mimics rotating stars... Not that it's easy...
Til then, you're stuck with being able to use 1 rotating stars.
A good way around this is to make an SSC that mimics rotating stars... Not that it's easy...
Til then, you're stuck with being able to use 1 rotating stars.
Here's a superscope replacement:
Init:
Frame:
To have 3 stars in a circle, use offsets 0, 0.33333 and 0.66666. For 5, use offsets 0 0.2 0.4 0.6 0.8. Make sure you save and reload the preset to see their real positions.
Init:
Beat: (empty)offset=0;direction=-1;starsize=.2;pathsize=.5;©©©©©©©©;n=6;tpi=acos(-1)*2;t=offset*tpi
Frame:
Point:t=t-0.05*direction;af=w/h
This only does one star, but you can copy the superscope. Offset specifies the initial position, in fractions of 2*pi. Direction specifies the direction of rotating (1 or -1). Starsize specifies the size of the star, pathsize the size of the circle they rotate on.r=i*tpi*2;x=cos(r-t)*starsize+cos(t)*pathsize;y=sin(r-t)*af*starsize+sin(t)*pathsize;
To have 3 stars in a circle, use offsets 0, 0.33333 and 0.66666. For 5, use offsets 0 0.2 0.4 0.6 0.8. Make sure you save and reload the preset to see their real positions.
Thanks...I appreciate your help!
...now if I could figure out how to get the stars to react to the music...
add "starsize=.2+abs(getosc(0,.1,0))*.2;" to the per frame
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Of course!
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Of course!
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