Hello, all. I've been working to put up a site with Winamp AVS tutorials as an independent study for my high school. The intent of this site (at least for now) is to provide the basics of the Winamp AVS (with an emphasis on the math of the Superscope, currently). I hope to make this site a good starting point for those interested in the AVS, but without any idea how to go about making presets (a good grasp on high school level math is also recommended). It's currently online at http://www.xoasis.com/~soulcatalyst/ .
So, for those interested in the basics, please check out the site. And for those who know more than that (especially those who know more than me), please check out the site, and recommend changes or additions that you would like to see. Thanks.
AVS Tutorials
39 posts
There's mine, and UnConeD's (in the AVS forum), but I don't think I want mine being distributed off of Winamp.com yet. You'll have to talk to UnConeD about his stuff.
Atero's Primer
I'll check those out, Atero. I just dl'ed your primer from your forum post this morning. It's looking great, and should be very helpful. I was going to ask you about putting it on my site, but you've mentioned that you'd rather not have it distributed elsewhere, so I will certainly respect that.
I'll check those out, Atero. I just dl'ed your primer from your forum post this morning. It's looking great, and should be very helpful. I was going to ask you about putting it on my site, but you've mentioned that you'd rather not have it distributed elsewhere, so I will certainly respect that.
I'm still working out some kinks, but when I'm done I'll tell you.
cool
So there's more people than I thought working on tutorials (and interestingly enough, you're all using different methods). Sigh--I don't forsee that I'll be able to put my tutorial on my own website; the best I was hoping for was to have a zipped word document explaining primarily different ideas on how to use the different objects in AVS. My primary theme is just different uses of objects, like superscopes, so that the person reading it gets a more comprehensive understanding of how to use the different objects. Whenever you get your website ready, I'll check it out. BTW: I'm in high-school, too. For my Algebra class project, I did Winamp AVS-and it was really cool.
Peace everyone!!!
--C. Mountford--Don't forget my AVS preview pack! You can download it & review it in the thread availale at http://forums.winamp.com/showthread....threadid=87661
So there's more people than I thought working on tutorials (and interestingly enough, you're all using different methods). Sigh--I don't forsee that I'll be able to put my tutorial on my own website; the best I was hoping for was to have a zipped word document explaining primarily different ideas on how to use the different objects in AVS. My primary theme is just different uses of objects, like superscopes, so that the person reading it gets a more comprehensive understanding of how to use the different objects. Whenever you get your website ready, I'll check it out. BTW: I'm in high-school, too. For my Algebra class project, I did Winamp AVS-and it was really cool.
Peace everyone!!!
--C. Mountford--Don't forget my AVS preview pack! You can download it & review it in the thread availale at http://forums.winamp.com/showthread....threadid=87661
I couldnt get your link to work. 🙁
It sounds interesting though.
cmountford: Why dont you make those threads as links in your sig?
Something like this:
<URL=http://forums.winamp.com/showthread...&threadid=87661>AVS Preview Pack</URL>
Just replace the < & > with [ & ] and it'll look like this.
AVS Preview Pack
You could do the same thing with the LOTR link too. 🙂
It sounds interesting though.
cmountford: Why dont you make those threads as links in your sig?
Something like this:
<URL=http://forums.winamp.com/showthread...&threadid=87661>AVS Preview Pack</URL>
Just replace the < & > with [ & ] and it'll look like this.
AVS Preview Pack
You could do the same thing with the LOTR link too. 🙂
how's this?
I'll see if the hyperlinks work in my sig now.
P.S. I had the same problem as Atmo The Freak with the hyperlink
I guess I'll see how my hyperlinks work now
I'll see if the hyperlinks work in my sig now.
P.S. I had the same problem as Atmo The Freak with the hyperlink
I guess I'll see how my hyperlinks work now
The LOTR link works fine, but the preview pack one gets an error message.
[edit]It's working now 👍 [/edit]
[edit]It's working now 👍 [/edit]
I figured out what was wrong (took me a while, though-because I figured out immediately that the > in the [____>] wouldn't work, but I fixed that, and it still messed up. Somehow it did _____/newreply...&action_______ instead of _____/newreply.php?s=&action=__________
I assume your edit means I fixed it...so I was just explaining why it took me so long to fix it 😁
I assume your edit means I fixed it...so I was just explaining why it took me so long to fix it 😁
I think a simple glossary would be great for such a site. You could explain what stuff does like "Trans>Bump", "Trans>Interleave" & "Trans>Roto Blitter". I believe this would greatly accelerate the learning curve. I am still working on what they do right now.
glossary
Thanks for the suggestion darren. I hadn't thought of that, but I like that idea. I'll add it to the list of things that I'm working on for the site.
Thanks for the suggestion darren. I hadn't thought of that, but I like that idea. I'll add it to the list of things that I'm working on for the site.
Ssup, soulcatalyst. I accidentaly happened to read this thread. Looks like we have another person trying to create a site about AVS. Same with me. Linus wrote a tutorial last summer and I created a site where it was placed. Maybe you'll get some ideas for your project. Address: www.geocities.com/avsdiscussion . Just don't steal anything🙂 .
Thanks for the link, Sadarqii. Looks like you've got some solid tutorials and a good glossary/index up. Nice site design, too. I'm thinking of making a links section for my page. Would it be alright with you if I linked to your site?
umm...there has been a glossary done...avs primer
new location
My AVS Tutorial site is now accessible at http://www.xoasis.com/~soulcatalyst (Sometimes unreliable server), and at a new location: http://soulcatalyst.**********/main.html (Faster server, but forces banner ads).
This should help anyone who's had problems with the Xoasis site.
My AVS Tutorial site is now accessible at http://www.xoasis.com/~soulcatalyst (Sometimes unreliable server), and at a new location: http://soulcatalyst.**********/main.html (Faster server, but forces banner ads).
This should help anyone who's had problems with the Xoasis site.
😉 I am looking for a german avs superscope and movement tutorial!
do you know some helpful links?
i don't understand the superscopoe and movement functions yet (3d etc.), but i like to use superscope for visuals with linked tetraeder bodys.
here you'll find my latest avs presets!
do you know some helpful links?
i don't understand the superscopoe and movement functions yet (3d etc.), but i like to use superscope for visuals with linked tetraeder bodys.
here you'll find my latest avs presets!
Example for linked tetraeder bodys:
I don't know how to create a teraeder with the superscope 🧟
I need help with this 🙁
I don't know how to create a teraeder with the superscope 🧟
I need help with this 🙁
Looks like you know your way around an AVS window. 👍 If you do use someone else's work though, be sure to give them credit.
Anyway, I don't think you'll find any superscope specific 3d tutorials. Just find a regular one and apply it to the superscope. The math doesn't change.
The hard part of 3D is figuring out the equation to make your scope look the way you want.
Here's a page I found and referenced.
Anyway, I don't think you'll find any superscope specific 3d tutorials. Just find a regular one and apply it to the superscope. The math doesn't change.
The hard part of 3D is figuring out the equation to make your scope look the way you want.
Here's a page I found and referenced.
aw nice, thank ya!
give me some time to dig this! 😉
>>If you do use someone else's work though,<<
>>be sure to give them credit. <<
Yes, i will respect this in my next AVS-Pacs! those AVS are a selectetion of my experiments since the last two jears!
give me some time to dig this! 😉
>>If you do use someone else's work though,<<
>>be sure to give them credit. <<
Yes, i will respect this in my next AVS-Pacs! those AVS are a selectetion of my experiments since the last two jears!
hey Sadar
i went to ur avs tutorial site its koo but b4 u get there u have to go thru geocities who has that stupid banner on the side u noe u can get rid of that...just by adding <noembed> to the end of ur code🙂
i went to ur avs tutorial site its koo but b4 u get there u have to go thru geocities who has that stupid banner on the side u noe u can get rid of that...just by adding <noembed> to the end of ur code🙂
Thanks for the link, Jaheckelsafar. That should be helpful for increasing my understanding of 3-D in the AVS. And I'll be sure to give credit where credit's due.
Hey Soulcatalyst!
Nice site you've got going. That add is a pain though. We all suffer from them. I'll try YaPoNDeeZzZzz..'s advice to get rid of mine (thanks man but could you please be more specific: just <noembed>? And where exactly in the code?) Help appreciated. Soulcatalyst, go ahead and put up the link to my site. Can I do the same with your's? Maybe it'll be e start of a tutorial site community...🙄
Nice site you've got going. That add is a pain though. We all suffer from them. I'll try YaPoNDeeZzZzz..'s advice to get rid of mine (thanks man but could you please be more specific: just <noembed>? And where exactly in the code?) Help appreciated. Soulcatalyst, go ahead and put up the link to my site. Can I do the same with your's? Maybe it'll be e start of a tutorial site community...🙄
I checked out your site again...I think the functions page needs to be a bit more in depth. Just saying that "sin(x)" calculates the sine of x doesn't really help to understand what it does. That goes for the logarithmic functions as well. And e and pi DO go on infinitely - they're called irrational numbers.
Now, as for the functions:
sign(a) - returns 1 if a is positive or -1 if a is negative
min(a,b) - returns the lesser of a and b
max(a,b) - returns the greater of a and b
sigmoid(a,b) - not sure exactly how this is derived, but it helps to graph it
rand(a) - returns a random integer between a and 0, including 0 and a
band(a,b) - returns 1 if both a and b != 0
bor(a,b) - returns 1 if either a or b != 0
bnot(a) - returns 1 if a == 0 and 0 otherwise
if(a,b,c) - returns c if a == 0 and b otherwise
equal(a,b) - returns 1 if a == b and 0 otherwise
above(a,b) - returns 1 if a > b and 0 otherwise
below(a,b) - returns 1 if a < b and 0 otherwise
getosc(a,b,c) - returns the oscilloscope data at a band centered at a of width b from channel c - picture a regular oscilloscope going from 0 to 1 taking data from channel c; put a vertical line at x = a, then make it b wide: the average of the points within the band is the data returned
getspec(a,b,c) - returns the spectrum analyzer data in the same way as getosc
And...none of your other links work.
Now, as for the functions:
sign(a) - returns 1 if a is positive or -1 if a is negative
min(a,b) - returns the lesser of a and b
max(a,b) - returns the greater of a and b
sigmoid(a,b) - not sure exactly how this is derived, but it helps to graph it
rand(a) - returns a random integer between a and 0, including 0 and a
band(a,b) - returns 1 if both a and b != 0
bor(a,b) - returns 1 if either a or b != 0
bnot(a) - returns 1 if a == 0 and 0 otherwise
if(a,b,c) - returns c if a == 0 and b otherwise
equal(a,b) - returns 1 if a == b and 0 otherwise
above(a,b) - returns 1 if a > b and 0 otherwise
below(a,b) - returns 1 if a < b and 0 otherwise
getosc(a,b,c) - returns the oscilloscope data at a band centered at a of width b from channel c - picture a regular oscilloscope going from 0 to 1 taking data from channel c; put a vertical line at x = a, then make it b wide: the average of the points within the band is the data returned
getspec(a,b,c) - returns the spectrum analyzer data in the same way as getosc
And...none of your other links work.
Atero
Thanks for the suggestion about the periodic and logarithmic functions, Atero. And thanks for the info about the other functions. Those'll help me out some. A couple quick questions, though:
What do the notations of "==" and "!=" mean? I am unfamiliar with these symbols.
Also:
Thanks for the suggestion about the periodic and logarithmic functions, Atero. And thanks for the info about the other functions. Those'll help me out some. A couple quick questions, though:
What do the notations of "==" and "!=" mean? I am unfamiliar with these symbols.
Also:
And...none of your other links work.Could you be more specific, please? If links aren't working on my site, it'd help to know which ones are broken. Thanks.
Sandarqii
Thanks for the link permission, Sandarqii. And yes, feel free to link to my site as well. It would be very cool if we could find some more people with sites similiar to ours and get a community of sites going.😁
I'm not so sure about that <noembed> idea, though. I'm pretty certain something like that violates the use agreement that most users have to agree with to sign up with most free web space providers (mandatory advertising in exchange for your web space), so that might be risky.
Thanks for the link permission, Sandarqii. And yes, feel free to link to my site as well. It would be very cool if we could find some more people with sites similiar to ours and get a community of sites going.😁
I'm not so sure about that <noembed> idea, though. I'm pretty certain something like that violates the use agreement that most users have to agree with to sign up with most free web space providers (mandatory advertising in exchange for your web space), so that might be risky.
"==" and "!=" both come from real programming languages. (C, Java, perl, not COBOL (stupid COBOL))
"a==b" means "is a equal to b"
"a!=b" means "is a not equal to b"
"a==b" means "is a equal to b"
"a!=b" means "is a not equal to b"
Completely Obsolete Business Oriented Language? 🙂
Thanks, Jaheckelsafar. I don't have much programming knowledge...well, make that no programming knowledge😉 ...so that was helpful.
I've done plenty of scripting (HTML, DHTML, and some CSS and JavaScript), but haven't looked much into real programming languages yet...I should probably start learning at least a little of these languages (C, Java, Perl).
I've done plenty of scripting (HTML, DHTML, and some CSS and JavaScript), but haven't looked much into real programming languages yet...I should probably start learning at least a little of these languages (C, Java, Perl).
Had to use it for 8 months man. Never again.
Just so you don't get get completely lost, you might want to start with PHP. It goes hand in hand with the web languages. It's not as complex and C and Java where you can quickly become lost, but it does do flow control and arrays and all that good stuff.
Just so you don't get get completely lost, you might want to start with PHP. It goes hand in hand with the web languages. It's not as complex and C and Java where you can quickly become lost, but it does do flow control and arrays and all that good stuff.
All of the links except for the one from Main to Basics are broken.
And isn't it kinda up to the webmaster (aka you) to find this stuff?
And isn't it kinda up to the webmaster (aka you) to find this stuff?