per point SS vars
Does anyone know if it is possible to have a user defined variable with a different value for each point that is saved from one frame to the next?
I do not think so...If you like to store values you have to setup manually a var for every single point which is for high n almost impossible.
If you like to store the current look of the SSC you might use buffers i.e. like this
...+effectlist ignore ignore active on beat 1 frame
......-SSC
......-save buffer
...-restore buffer (or DynamicMovement using buffer)
unfortunately with this setup it is impossible to do smooth fluid changes.
I'm not sure what you want to accomplish, but I managed to 'store' particle-positions (Whacko AVS II: The Source) by using a seedable random number generator. Because I reset the seed every frame, it always generates the same numbers. Of course, you don't have much control over it, but it's a start.
Ok, I think Whackos THE SOURCE will be the right thing for you then because for a starfield you'll need no music values only more or less randomly set points.
Here's what I have so far. I still have to toss in a movement before the rotation, but am running into a snag with looping the stars. 🙁
Here's a work in progress.
work in progress
Very nice so far. Only thing is that these single pixel stars look a little small.
I messed with the setup to make 'em look bigger and attached the file. Instead of multiple fastbrightnesses you perhaps better use unconeds multiplier ape out of whackoIV.
Hmm... I like the single pixel stars myself.
Anyway, got the looping down, now I'm trying to rig the movement to follow the rotation (so that you'll always be flying forwards, nomatter how you're facing)
It looks much better with the movement IMHO. 😁
I think if you rotate a unit vector (0,0,1) along with your stars, and move the camera in that direction, it should work.
Don't see why not, just generate random nuber weighted toward the middle of the spectrum (don't ask me how to do that though 🧟 ).
The major problem would be speed.
Little movement help?
I almost have it. Actually, I think it looks pretty good the way it is but something is bugging me. I can't for the life of me figureout why the camera sometimes gets turned around. Could someone point me in the right direction?
Yeah, that's because of the rotation of the movement vector (mx,my,mz). That out that rotation in the perframe section and just set them init if you don't want it to change direction.
This one's kinda been moved to the back burner for me. Working on making a sphere with a DM right now.