Have a look at the attached file.
PS. Don't judge the preset, it's just a demo one to show the effect.
Drop Shadows
7 posts
That's some seriously tight stuff my friend. I'd definitely consider using that, especially if it was made into a Trans in a future update.
It does add a 3D effect, but I've yet to see a preset that uses something like this well. It means both the foreground *and* background need to be interesting 🙂.
I did use real projected shadows in Whacko AVS IV intro, but that's something totally different, and it's not meant to be an interesting preset 🙂
I don't see how it can be made into a trans though... you need to do have several buffers anyway, so it would probably not be faster than just using the separate AVS components.
By the way, why is a dynamic movement used for the shifting? Wouldn't a regular movement, or even a static dynamic shift be faster?
I did use real projected shadows in Whacko AVS IV intro, but that's something totally different, and it's not meant to be an interesting preset 🙂
I don't see how it can be made into a trans though... you need to do have several buffers anyway, so it would probably not be faster than just using the separate AVS components.
By the way, why is a dynamic movement used for the shifting? Wouldn't a regular movement, or even a static dynamic shift be faster?
You could change it to a normal movement, but the reason a shift isn't used is because for some reason the shadow kept slowly moving further and further.
Well, it IS good... but it is very slow... Only using moving particle, Simple, and blue shouldn't make a preset go down to around 10 FPS...
About the DShift problem :
Try this :
Init : t=33
PerFrame : x=x+t;y=y+t;t=0;
EDIT : The reason of that problem is that Dshift only have "Init","PerFrame", and "OnBeat"... since you were forced to put most things in "Perframe"...
About the DShift problem :
Try this :
Init : t=33
PerFrame : x=x+t;y=y+t;t=0;
EDIT : The reason of that problem is that Dshift only have "Init","PerFrame", and "OnBeat"... since you were forced to put most things in "Perframe"...
A shift works differently from a regular movement: you need to specify how many pixels to move in the x and y direction (I believe it's mentioned in its config dialog). So if you use "x=x-.1", then that means that each frame, the shadow will move one tenth of a pixel more to the left.
Ok, I used a DShift instead and the fps nearly doubled.
The effect is more suited to when you want a foreground and a background which are both interesting.
The effect is more suited to when you want a foreground and a background which are both interesting.