guess I'd better not ask after all... 😕
what's the best text to read on scope settings?
5 posts
i'm not so good at scopes but i know some things
now if you want it to go randomly (by the beat)
up and down the window then do this
go in to more maths, and i'm not that good at explaining that
init
n=w;
per point:
x=i*2-1; y=v/2; you get a osc simple (like the render/simple)now if you want it to go randomly (by the beat)
up and down the window then do this
init
n=w;t=0;
per beat
t=-1+rand(200)/100;
per point
x=i*2-1; y=t+v/2; more than that i can't explain, coz then you have to go in to more maths, and i'm not that good at explaining that
look at some of my scopes montana...
thanks
After I asked the question I did the one thing I should have done in the first place... looked for someone else that asked the same question... I believe I've got the idea, I'll post some presets soon.
Thanks for the time👍
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After I asked the question I did the one thing I should have done in the first place... looked for someone else that asked the same question... I believe I've got the idea, I'll post some presets soon.
Thanks for the time👍
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if you use n=w, then you run out of v returns if your screen width is too big. the maximum amount of returns for v is 579, so if your scope is just a scope, use n=579.
i is the position on the scope, so if you want to draw a line of dots, all you need to do is use x=i; y=0. v is the volume, so to show the volume, use y=v. you usually want to scale it by about 3.
That's really all you need to know for superscopes, if you want to do more complex things, learn the math.
i is the position on the scope, so if you want to draw a line of dots, all you need to do is use x=i; y=0. v is the volume, so to show the volume, use y=v. you usually want to scale it by about 3.
That's really all you need to know for superscopes, if you want to do more complex things, learn the math.