Seems like it could be done, but I know zip about AVS.
I'm looking for something that would be more spread out and visually accurate than the built-in sa.
Thanks.
Anyone Wanna Build a Spectrum Analyzer AVS?
3 posts
try this:
Render/Superscope
init: n=w;t=0
Per Frame:t=t+0.01;
Per Point:x=i*2-1; y=-getspec(i,.01,c)+.5;
red=5+getspec(i,.01,c);
green=.4+getspec(i,.01,c);
blue=(-pow(i*8-4-2*tan(t),2)+1)
and play with getspec()
Render/Superscope
init: n=w;t=0
Per Frame:t=t+0.01;
Per Point:x=i*2-1; y=-getspec(i,.01,c)+.5;
red=5+getspec(i,.01,c);
green=.4+getspec(i,.01,c);
blue=(-pow(i*8-4-2*tan(t),2)+1)
and play with getspec()
I made one Neptunium AVS, available at http://www.winamp.com/components/det...ponentId=86577
Download, install, and open Real Spectrum. If you don't like the striped effect, double-click the AVS screen, select "Trans / Interleave", and move the second slider from the top all the way to the left.
For AVS-creators, I did this with a Simple 'scope, then made it really small, Interleaved, then zoomed in really far. This allowed me to encompass the whole spectrum while dividing it into seperate bars.
Download, install, and open Real Spectrum. If you don't like the striped effect, double-click the AVS screen, select "Trans / Interleave", and move the second slider from the top all the way to the left.
For AVS-creators, I did this with a Simple 'scope, then made it really small, Interleaved, then zoomed in really far. This allowed me to encompass the whole spectrum while dividing it into seperate bars.