Here's the trick;
I've just recently started to grasp some kind of understanding of different codes, especially concerning the superscope.
Now I need some sort of movement to this preset I'll attach.
The thing is that I want the two superscopes that are horizontal to be used as a render to a "cloudy sky" and a "rocky ground". Now I just need some sort of movement, probably dynamic to have it speed up at beats and maybe change direction slightly.
I can clearly see the code for the change of direction before me, but I have ablosutely no idéa of how to make it function as a ground. Every try I've made has just been f***ed up and also makes the trace fade which is not what I want.
So my question to you is:
Got any good idéas?
I need some help.
3 posts
Hello ShenLung,
here, i tried it... added 2 effect lists with seperate render outputs, 1 for the ground and 1 for the sky.
cheers,
zhad
here, i tried it... added 2 effect lists with seperate render outputs, 1 for the ground and 1 for the sky.
cheers,
zhad
Here just another one... think this looks more plastic than the previous one...
btw. there is no dynamic movement needed here... the movement u want is static:
the sky superscope should be pulled upside, drawing the sky on its path... and the other way round for the ground. Dynamic movement would come into play, if u want to start changing the movement over time... for example if u want to modify the speed and direction of the movement over time, on beats, etc.
An idea on the vertical lightning movement: it could be nice to not let the lightning jump from position to posiotion, but move slowly from one spot to the other on every beat.
good luck,
zha
btw. there is no dynamic movement needed here... the movement u want is static:
the sky superscope should be pulled upside, drawing the sky on its path... and the other way round for the ground. Dynamic movement would come into play, if u want to start changing the movement over time... for example if u want to modify the speed and direction of the movement over time, on beats, etc.
An idea on the vertical lightning movement: it could be nice to not let the lightning jump from position to posiotion, but move slowly from one spot to the other on every beat.
good luck,
zha