The best explanation I could find was in PAK-9's tutorial but I didn't quite get it. The only plane I know is:
t=-oz/z1;
x=x3*t-ox;
y=y1*t-oy;.
This is PAK-9's explanation about planes other then the one above:
So how do you create other shapes? Well you need to sit down with a pencil and paper, get the mathematical equation for the shape you want to ray trace and solve it to find your ray trace parameter (t). I realize this isn’t much help, but you will need to look elsewhere for a more comprehensive ray tracing guide.What's a ray trace?
What's a ray trace parameter?
Any help would be appreciated.