What if I dont want my shapes to follow an equation?
oh you want it to follow... what? there is nothing else that could define the position and size of a shape other than an equation...
As far as I can tell there isnt even an 'if' statement in milkdrop so producing complex shapes will always require some pretty ugly hacking.
1 - then you arent looking.
2 - if(condition,valtrue,valfalse) works anywere
It isnt just noobs like like gui's, making it easier to input data, be it code or internal variable values is important for all users.
md's menu system is easy to use, after you learn what does what. IMHO avs's 'user friendly' gui sucks.
The avs interface is pretty crappy but at least you can enter large amounts of code and work with it in a traditional "windows text box" way.
it simply doesnt feel right to me, and yes i have spent some time with avs. oh and i dont like
the "windows text box" way
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Originally posted by redi jedi
2) 3d shapes.
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Meaning? If you mean stereoscopics then perhaps, but 3D shape projections... that is done all the time in avs
i mean 3d shapes are easyer in avs, at least cool looking ones, texer2 is cool as shit, in md all 3d shapes have to be done with a wave so its just dots or lines, no solid surfaces, inless you draw one with lines( i will admit that can get hacktacular)
I personally think milkdrop does a good job with fast visualisations, but it doesn't have the variety of AVS.
ya you guys got us on the variety, for many reasions. the gui lures in noobs, who turn into harcore coders, witch equals more content. plus the abilty to add modules is very nice, i've been trying to come up with a way to add a similar feature into md(dont think its gonna work given the current structre of md).
In avs a noob can throw something together very quickly and be really pleased with the results, whereas an advanced user can do some really pretty hardcore coding.
the same is true in MD, especialy if they use a template(with beatdection, and some reuseable code) granted you kinda need to read the "manuals"... humm mabye i'll put up a discription or diagram on my website of the inner workings of md, because once you know that you can start doing the fun stuff...
I will finish by saying take a look at PAK-9 AVS 5 and tell me how much of that you could replicate in Milkdrop.
dont mind if i do:
sit and stare - no
nebulas - posible
time probe - posible
fabric - posible, would require some crafty coding
cwts - possible
dark matter - with my new beta version - posible
elementary - of course
ephemeral - humm mabye, if i knew more about 3d math would prolly be pretty easy
beanies - nope
shooting star - could come close
droplets - posible
blocks - hey cool preset! with out menu would be posible, but logic would be hard
jet wash - posible
nemoorange - posible, crafty coding again
bombs away - would be hard
frames of reality - posible
pandora - similar has already been done
darkmatter - posible
so basicly the only thing avs can do that md cant is complex 3d shapes that the avrage user has no chance of creating.
and I will finish by saying i'd like to see if avs can recreate the glowstick presets.. you can find them here->
glowsticks and get them to respond to music they way they do in MD. IMHO the most important part of a music visulation is the visulations reaction to music.... call me crazy, but i'm sorry to say this is the area where MD simply beats the crap out of avs....
i guess what is all comes down it is avs is easyer to use, and with time can produce some images that MD cant. while MD takes a little longer to learn it produces higher quality movments, and reacts to music better, while the drawing is limited(4 custom waves, 512 points per wave, you can only draw so much).
if you want a gui and a program behind it with power, you should check out vsxu.com ---- freaking sweet! its still in alpha but when there done will be better than md and avs put together..... if they dont fuck it up.