so I can't redo a unique tone with CM. 🙁
and I can't even do a channel shift!
Transparency APE Technical Problem
40 posts
To do unique tone, you'd need to find a way to convert rgb to shb color notation. I'm sure there's a way. I'll get to it. Tomorrow.
If you want a "Unique Tone" that changes color over time, you can use a white Unique Tone followed by a Color Modifier that'll scale the red, green, and blue accordingly, to turn the white into another color (or even a spectrum). You may need to wrap an Effect List around this if you need a blend mode (such as Additive).
A programmable Channel Shift can be emulated, too, but it may require some trickery with multiple Channel Shifts, plus Effect Lists and/or buffers. I've never had a reason to try this; Onbeat Random is usually good enough for me.
Regarding the transparency example I posted earlier: Yes, it is possible to do the same thing with a Buffer output mode. In fact, that's the way I used to do this kind of transparency before I discovered the "subtract-and-add" method. Now I wonder, though, which is faster? I figured that the latter would be, but I suppose I (or someone) should experiment to confirm this.
A programmable Channel Shift can be emulated, too, but it may require some trickery with multiple Channel Shifts, plus Effect Lists and/or buffers. I've never had a reason to try this; Onbeat Random is usually good enough for me.
Regarding the transparency example I posted earlier: Yes, it is possible to do the same thing with a Buffer output mode. In fact, that's the way I used to do this kind of transparency before I discovered the "subtract-and-add" method. Now I wonder, though, which is faster? I figured that the latter would be, but I suppose I (or someone) should experiment to confirm this.
thanks steven, but I wanted to do some further optimization:
before:
-EL{ (substr.1 out)
--Unique Tone
--EL{ (add. out)
---Invert
--}
--Multiplier x2
-}
now:
-EL{ (substr.1 out)
--Unique Tone
--Color Modifier: r = (1-r*2)*2 [for each r/g/b]
-}
desired:
-Color Modifier: r = r-(insert impossible UT code here(1-r*2)*2) [r/g/b]
🙂
before:
-EL{ (substr.1 out)
--Unique Tone
--EL{ (add. out)
---Invert
--}
--Multiplier x2
-}
now:
-EL{ (substr.1 out)
--Unique Tone
--Color Modifier: r = (1-r*2)*2 [for each r/g/b]
-}
desired:
-Color Modifier: r = r-(insert impossible UT code here(1-r*2)*2) [r/g/b]
🙂
in the attachment is a preset that can decrease saturation and can dynamically tint the unique tone.
say, how many spaghetti renditions do you have?
nice preset, but the tinting isn't so special, to be honest...
nice preset, but the tinting isn't so special, to be honest...
It's a good technical preset. Which is all I seem to able to do at the moment 🙁
i got 87 different presets handling with worms/spaghettis/strings because whenever i try out another graphical effect i do that with a worm preset.
the preset above was meant to show technical possibilities
the preset above was meant to show technical possibilities
Why? cuz there's so much wriggling and movement?
yeah