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Transparency APE Technical Problem

40 posts

JFASI#
To do unique tone, you'd need to find a way to convert rgb to shb color notation. I'm sure there's a way. I'll get to it. Tomorrow.
StevenRoy#
If you want a "Unique Tone" that changes color over time, you can use a white Unique Tone followed by a Color Modifier that'll scale the red, green, and blue accordingly, to turn the white into another color (or even a spectrum). You may need to wrap an Effect List around this if you need a blend mode (such as Additive).

A programmable Channel Shift can be emulated, too, but it may require some trickery with multiple Channel Shifts, plus Effect Lists and/or buffers. I've never had a reason to try this; Onbeat Random is usually good enough for me.

Regarding the transparency example I posted earlier: Yes, it is possible to do the same thing with a Buffer output mode. In fact, that's the way I used to do this kind of transparency before I discovered the "subtract-and-add" method. Now I wonder, though, which is faster? I figured that the latter would be, but I suppose I (or someone) should experiment to confirm this.
Grandchild#
thanks steven, but I wanted to do some further optimization:

before:
-EL{ (substr.1 out)
--Unique Tone
--EL{ (add. out)
---Invert
--}
--Multiplier x2
-}

now:
-EL{ (substr.1 out)
--Unique Tone
--Color Modifier: r = (1-r*2)*2 [for each r/g/b]
-}

desired:
-Color Modifier: r = r-(insert impossible UT code here(1-r*2)*2) [r/g/b]

🙂
ASD5A#
in the attachment is a preset that can decrease saturation and can dynamically tint the unique tone.
Grandchild#
say, how many spaghetti renditions do you have?

nice preset, but the tinting isn't so special, to be honest...
ASD5A#
i got 87 different presets handling with worms/spaghettis/strings because whenever i try out another graphical effect i do that with a worm preset.

the preset above was meant to show technical possibilities