i used the old trick of rendering low res light directions to r,g,b and dotting them with a normal map on the plane.. i lost it a while ago tho, i didnt make it on this computer... it was slow though. didnt have spec, just normal based directional lighting...
besides, dms are ugly. triangle is the way to go.
i dunno how to tell you how bad that reflection preset looks... it just looks bad.
OK ---- I GIVE UP! I'll take my chances and ask...
99 posts
this is how to do a reflection effect...
its not a hack or anything, honest 🙂
its not a hack or anything, honest 🙂
i'm not post pumping honest...
here is what i was talking about with blending stuff together... its hella slow, and doesnt even use a dm, it just assumes the picture is .1 away from the light in z... whatever that means 🙂
its a bit poo. try enabling the last effect list to see what it looks like when the diffuse stage is blended.. its not perfect either, definately some bug... but i just threw this together so you could see what i mean... its very hax 🙂
oh.. and i didnt steal these textures, i made them from scratch...
EDIT: updated attachment so its more fixed... altho... no one dled it... yet
here is what i was talking about with blending stuff together... its hella slow, and doesnt even use a dm, it just assumes the picture is .1 away from the light in z... whatever that means 🙂
its a bit poo. try enabling the last effect list to see what it looks like when the diffuse stage is blended.. its not perfect either, definately some bug... but i just threw this together so you could see what i mean... its very hax 🙂
oh.. and i didnt steal these textures, i made them from scratch...
EDIT: updated attachment so its more fixed... altho... no one dled it... yet
That sure is a lot of effects for a emulated bump, but it's resolution fixed, yay! Now someone do that to the original bump effect 🙂
it is really crap, but the excessive amount of stuff is to do the dot product as blends. since avs can only use positive colors in its buffers i need to work out the positives*positives, positives*negatives and negatives*negatives and add and subtract them from each other to get the result. very slow. it can be optimised... but its a flawed method anyway..
although, it can let you do 3d stuff
updated preset, one with spec hax...
although, it can let you do 3d stuff
updated preset, one with spec hax...
I know my reflection preset looks like total crap. The purpose was more to have two reflecting objects. I agree that triangle is the way to go when it comes to making solid shapes and what not, but dm's let you have textures. You can't really have textures on objects made from triangles (unless tomylobo threw in (u,v) texture mapping *dream*). Heck if we could speficy 3 colors to blend over the triangle we could do gouraud shading which would rock...
Yeah it is too bad there's only positive colors allowed.
Anymore cool demos to post?
Yeah it is too bad there's only positive colors allowed.
Anymore cool demos to post?
you can use textures with triangles if you use gvm... i made something ages ago that did it.. and pak has done it too. its not that big a deal. i think there is some info on this thread:
also i made a spiffy tool with ui and shit using .net which is on this thread:
interesting and vaguely related demos:
prolly the most complicated example:
(slightly broken dynamic lights.. this is quite old now)
i did an animated shadow mapping of a stereotypical fan in a metal room... but it came out crappy and i cant find it...
there is also:
ftp://jheriko.kicks-ass.net:69/AVS/J...ter%20demo.avs
A space to talk about everything related to Winamp Advanced Visualization Studio. Look at the pretty lights.... If you have any troubleshooting questions, bugs, or feature requests, submit them to the AVS <b>SUB-Forums</b> instead of this one!
also i made a spiffy tool with ui and shit using .net which is on this thread:
A space to talk about everything related to Winamp Advanced Visualization Studio. Look at the pretty lights.... If you have any troubleshooting questions, bugs, or feature requests, submit them to the AVS <b>SUB-Forums</b> instead of this one!
interesting and vaguely related demos:
prolly the most complicated example:
(slightly broken dynamic lights.. this is quite old now)
i did an animated shadow mapping of a stereotypical fan in a metal room... but it came out crappy and i cant find it...
there is also:
ftp://jheriko.kicks-ass.net:69/AVS/J...ter%20demo.avs
Oh man there's so many new apes I'm not knowledgable in and no time to learn yet. The global vars ape you made looks pretty dang nice btw.
I'm confused, I think I'll go and discover invaluable AVS experience now...