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using x,y and d in color modifier

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Warrior of the Light#

using x,y and d in color modifier

Well, do I need to say more?

I know, open source, do it yourself etc..
But since this is the wishlist and it would be nice, (or wouldn't it?)..
Perhaps as an addition to the sf project.
UnConeD#
For a 320x240 frame, that would mean the equivalent of a n=76800 superscope. Think again :P.

Right now, color modifier uses a lookup table per channel.