Well, do I need to say more?
I know, open source, do it yourself etc..
But since this is the wishlist and it would be nice, (or wouldn't it?)..
Perhaps as an addition to the sf project.
using x,y and d in color modifier
5 posts
For a 320x240 frame, that would mean the equivalent of a n=76800 superscope. Think again :P.
Right now, color modifier uses a lookup table per channel.
Right now, color modifier uses a lookup table per channel.
You could approximate in much the same fashion as a DM
Interpolating an x, y and alpha is one thing (DM)... interpolating 3 x 256 values is another.
okay.. clear enough. Idea dropped 🙁