😛 Hello every1! 😛
I know this is a bit "primitive", but what do you think of making a cube this way? 😕
(But admit that beat reaction is cool... 😎 ( 😞 😞 😞 ))
Cube the Almighty...
19 posts
Erm...
I would like to check it out but,
It says 'unknown method in Cube.avs'
and 'No files to extract'
(although it claims to contain 1 folder).
I would like to check it out but,
It says 'unknown method in Cube.avs'
and 'No files to extract'
(although it claims to contain 1 folder).
I received a similar message: "File skipped unknown compression method."
OOOPS!!!
Sorry sorry sorry sorry, I used the latest WinZip 9 enhanced deflate compression, this file should be ok. 😁
Sorry sorry sorry sorry, I used the latest WinZip 9 enhanced deflate compression, this file should be ok. 😁
(And btw completely out of topic but, I'm sorry about the signature, but I can't manage to change it... stupid me... 🙁 )
Well, if you coded that cube I have to say it looks very well done and you have obviously maths skills, but take out the rest of the water/blur/seizure crap.
Originally posted by mysterious_w🙂 Well thanx, man. I think that coding that cube was more about knowing some programing stuff, using that "or" checking all around ( 😁 )... IMHO this is actually the simplest way of making the cube. 🙄 I just felt that I have to make a cube using SuperScope, and I didn't want to give up! 😛
Well, if you coded that cube I have to say it looks very well done and you have obviously maths skills, but take out the rest of the water/blur/seizure crap.
And btw., I added that water/blur/seizure crap only because I didn't want to upload just a plain boring cube, but I believe I would have came up with something more sofisticated if I just worked on it a little... 😁 For example, check this cute motion that I accidentally came up with:
d=1/sin(3.14159265359*d)*asin(d) (Check "Blend" and "Bilinear filtering".)
It looks really cool with some water and blur added, but I'm pretty sure you'll come up with something better. 😁 There's an example in the zip file I just sent (Yeah, it's bulls**t... 😞 )
You have used up your smiley limit for the month doccolinni, if you post any more replies containing smilies I will be forced to contact unconed who will delete your account.
Originally posted by PAK-9Hunh...?
You have used up your smiley limit for the month doccolinni, if you post any more replies containing smilies I will be forced to contact unconed who will delete your account.
sarcasm
We don't use a lot of smileys here.. Plain English uses to work great too.
Unless you are making a joke. Then 1 smiley will be sufficient.
We don't use a lot of smileys here.. Plain English uses to work great too.
Unless you are making a joke. Then 1 smiley will be sufficient.
Originally posted by Warrior of the LightHah hah. <- Is that ok?
sarcasm
We don't use a lot of smileys here.. Plain English uses to work great too.
Unless you are making a joke. Then 1 smiley will be sufficient.
Sorry guys, but I just think that communication without faces is not communication. But I'll use less smileys if you ask.
So, nobody's got to say anything useful related to the cube or the movement...? 🙄 (Just one smiley!)
I think 1 smiley per post is a good deal do not go over this limit 🙂
Well, at least I'm beginning to realise that this site is of big use...
still interested in feedback about your cube-code?
I had some free hours so i could re-organize your code. Now a human brain is capable of understanding it... 😉
(you wrote all the code in just a few lines, so i had to scroll a lot in order to read it. Also it's good to have the code ordered in some way, so it's easier to understand what does what).
But now i know how it works and what you were thinking of while making this. Cubes and drawing ssc's point-to-point are nothing new, but your idea how to select the points is. Guess it took some time before it worked fine?! Anyway, good work, though it's not the fastest way! 👍
I attached the preset with the 'easier-to-read' code. Hope you see that's it's really easier to read now:
I had some free hours so i could re-organize your code. Now a human brain is capable of understanding it... 😉
(you wrote all the code in just a few lines, so i had to scroll a lot in order to read it. Also it's good to have the code ordered in some way, so it's easier to understand what does what).
But now i know how it works and what you were thinking of while making this. Cubes and drawing ssc's point-to-point are nothing new, but your idea how to select the points is. Guess it took some time before it worked fine?! Anyway, good work, though it's not the fastest way! 👍
I attached the preset with the 'easier-to-read' code. Hope you see that's it's really easier to read now:
Originally posted by ^..^The smiley: 🙂
still interested in feedback about your cube-code?
I had some free hours so i could re-organize your code. Now a human brain is capable of understanding it... 😉
(you wrote all the code in just a few lines, so i had to scroll a lot in order to read it. Also it's good to have the code ordered in some way, so it's easier to understand what does what).
But now i know how it works and what you were thinking of while making this. Cubes and drawing ssc's point-to-point are nothing new, but your idea how to select the points is. Guess it took some time before it worked fine?! Anyway, good work, though it's not the fastest way! 👍
I attached the preset with the 'easier-to-read' code. Hope you see that's it's really easier to read now:
Thanx man! You're helping a lot, I really have a bunch of stuff to learn!
You're right, it really took me a lot of work to come up with the idea first, and then to make it work...
My latest "invention" (I'm not sure has it been done yet, but it really should have, it's simple) is making a SuperScope turn around in the rhythm of the music. Check it out. (It's just a simple ring turning around.)
I'd suggest that in "Beat Detection" you uncheck "Auto-keep" and "Predict only if bpm was found", it doesn't work really well with those... And of course, the music should be with beat that avs easily detects, you know...
Correction
Erm, I just figured out that I made it to only give the impression of turning around, so here is the fix.
(I know this trick has been used before 100%.)
P.S.: Yeah, sorry, it's hard-to-figure code again... 😁
Erm, I just figured out that I made it to only give the impression of turning around, so here is the fix.
(I know this trick has been used before 100%.)
P.S.: Yeah, sorry, it's hard-to-figure code again... 😁
if you uncheck "auto-keep" and "predict", you can as well just select "Standard" beat detection
Originally posted by TomyLoboOh. 😁
if you uncheck "auto-keep" and "predict", you can as well just select "Standard" beat detection
Whoopsie.
Erm, oops. I read the "guidelines" just now, and figured what mess I've made here. 😁
Sorry.
Erm, oops. I read the "guidelines" just now, and figured what mess I've made here. 😁
Sorry.