A sourceforge project is in the process of being created.
If you want to be added to this as a developer (when sf approves the it) please post here with your sourceforge username.
I'm not going to take an active role in this project, I've just been pursuaded by Cody to start it up. Heh.
If you want to start tinkering now, the homepage is here: http://www.nullsoft.com/free/avs/
However, please hold off on making any (big/important) changes until we have some kind of sourceforge-based source control going.
Lots of love,
Will
AVS has been made open source!
111 posts
Hurray!!
Wow, time to go find all those posts that said AVS WILL NEVER BECOME OPEN SOURCE and laugh hysterically. This could mean some good things if people can use this well. I might actually start taking the time to learn to use the new features and start AVSing again. 😁
HOOOOOOOORAH!!!!!
W0000T!
...and now?
...and now?
i will look at this when i finish work today.
stupid real life... so time consuming 🙂
EDIT: sf username jheriko
stupid real life... so time consuming 🙂
EDIT: sf username jheriko
Originally posted by Yathosho 9 Aug 2004Haha, You was wrong! I predicted this 4, ..5.. 9 months ago!
..and why don't you just let it die
I is teh winner!
Well, this was certainly unexpected 🙂 .
my sf username is tomylobo
Ooh yeah!
* pelvic thrusts in the general direction of AVS
sf username zevensoft
* pelvic thrusts in the general direction of AVS
sf username zevensoft
no way!
this is awesome.
my top 5 new feature wishlist:-
non-realtime output
double buffering on overlay while the editor is open
visualisation that runs while the GUI is being accessed
AVS as a plugin in other realtime/ non realtime packages
DV support
thanks boktor for showing me this!
i might even come out of 'retirement'...
T
this is awesome.
my top 5 new feature wishlist:-
non-realtime output
double buffering on overlay while the editor is open
visualisation that runs while the GUI is being accessed
AVS as a plugin in other realtime/ non realtime packages
DV support
thanks boktor for showing me this!
i might even come out of 'retirement'...
T
somebody sticky this
btw... my sf username is 'Jaak-' (yes... the '-' is supposed to be there... basterds usin' MY name!!1one1)
btw... my sf username is 'Jaak-' (yes... the '-' is supposed to be there... basterds usin' MY name!!1one1)
/grabs his C books
Free beer in the internet café for everyone
But Jaak is right...
A plan is needed to go on from.. or else we will have 30 different and uncompatible versions of vis_avs.dll
Free beer in the internet café for everyone
But Jaak is right...
A plan is needed to go on from.. or else we will have 30 different and uncompatible versions of vis_avs.dll
you more like need 'C for dark voodoo magicians'
We're through the looking glass people...
I thought this day would never come, and now its here *sniff*, its beautiful man, just beautiful.
my sf username is 'pak-9'
and for some reason I can seem to download that avs_src.zip that will linked to.
I thought this day would never come, and now its here *sniff*, its beautiful man, just beautiful.
my sf username is 'pak-9'
and for some reason I can seem to download that avs_src.zip that will linked to.
Originally posted by PAK-9i hope its typo
and for some reason I can seem to download that avs_src.zip that will linked to.
because otherways i shouldnt have uploaded this:
sweet, thanky thanky
Never thought I would read that 🙂
Sweet, first job; add AVStrans / Glob variables to main dll...
Although will winamp be updated with it (unlikely) or will every pack wanting to use the new AVS have to include the required vis_avs.dll with it? In which case what sort version control will there be?
I know there aren't any answers to these questions, just thinking through text.
Peace
zen-x
Although will winamp be updated with it (unlikely) or will every pack wanting to use the new AVS have to include the required vis_avs.dll with it? In which case what sort version control will there be?
I know there aren't any answers to these questions, just thinking through text.
Peace
zen-x
*jawdrops* whoa. I cant believe this finally happened. Although i'm not so good with programming, i can imagine the possibilities of an Open Source AVS. Hopefully someone from the many talented programmers here would make the one wish we've always been waiting for, Make AVS faster...maybe with hardware acceleration.
i guess we'll have to wait for that a bit longer.
But including some common ape's into AVS itslef seems much more likely to me.
But whatever you want to happen first, my main/only wish would be, that avs stays 'straight'. It'd be awfully bad if we had thousands of different crappy versions. So perhaps/hopefully/PLEASE new winamp-releases could contain the last (finished) open-source-AVS??
(also i'm holding back with my wishes, cause i most probably won't be able to support this project much. 🙁 )
But including some common ape's into AVS itslef seems much more likely to me.
But whatever you want to happen first, my main/only wish would be, that avs stays 'straight'. It'd be awfully bad if we had thousands of different crappy versions. So perhaps/hopefully/PLEASE new winamp-releases could contain the last (finished) open-source-AVS??
(also i'm holding back with my wishes, cause i most probably won't be able to support this project much. 🙁 )
Will and I will be opening and managing a sourceforge.net project, which will hopefully be the mainline version.
Or something...
-Justin
Or something...
-Justin
Had a bit of a lookie, bit gutted it wont compile under .NET, but it could be changed to do so (I hate the VC6 interface)
Gotta keep an eye on sourceforge, are you going to post here when its set up?
Gotta keep an eye on sourceforge, are you going to post here when its set up?
werd.
The reason we're setting up a sourceforge page is to try to keep the project in one piece rather than several forks. Also, to FINALLY give everyone else a chance to catch up =)
The reason we're setting up a sourceforge page is to try to keep the project in one piece rather than several forks. Also, to FINALLY give everyone else a chance to catch up =)
This is like a highschool reunion or something. All these people are popping out of the wood work... this is a very good day. 😁
yeah duo, zen-x where have you been? and what makes you pop up all of a sudden? 😁
Originally posted by Zen-XI imagine that we will have the new versions with Winamp in the future. I intend on doing that with the OS MilkDrop.
Sweet, first job; add AVStrans / Glob variables to main dll...
Although will winamp be updated with it (unlikely) or will every pack wanting to use the new AVS have to include the required vis_avs.dll with it? In which case what sort version control will there be?
I know there aren't any answers to these questions, just thinking through text.
Peace
zen-x
appreciate that! 👍
does this mean the libvisual project is gone?
nope, libvisual is dedicated to a totally different cause: giving visualization plugins an interface to build upon while libvisual takes care of the player and maybe even OS support