I´m totally nOOb with dM ,so i made an metaball-preset
based on a superscope.Not style optmized , it´s only a techdemo.
I´m waiting for feedback
SSC metaballs
56 posts
It's a decent scope, but not exactly metaballistic. It's a good idea, though, if you're looking to cut back on the moving particles. 😉
hey that's a nice one! And what a coincidence: I've been working on the same idea, but decided to use texerII cause it looks a bit better. Unfortunately, mine is also an 'intermediate stage' preset (=unfinihsed).
But have a look yourself:
But have a look yourself:
...
Guess what i've made for the next forum compilation?
Guess what i've made for the next forum compilation?
you're kidding, aren't you?
Nope.
I guess I have to make something else now. Luckily i think i have an idea for a preset.
Here have a see at my version.
I guess I have to make something else now. Luckily i think i have an idea for a preset.
Here have a see at my version.
no no, you should keep it for the pack! Perhaps you could invert it?!
however.. remove the attachment as long as no one has seen it (i promise not to tell anybody!)
however.. remove the attachment as long as no one has seen it (i promise not to tell anybody!)
I can't delete it anymore :/
I'll make something new, this preset was more of a stupid "techdemo" anyway... Err not that i mean that the idea is bad or that your presets are bad, but... uhm... well... you know. 😉
I'll make something new, this preset was more of a stupid "techdemo" anyway... Err not that i mean that the idea is bad or that your presets are bad, but... uhm... well... you know. 😉
🙂
ASD5A: nice concept
ASD5A: nice concept
yeah you're right tug, mine also started as a techdemo. It's kind of hard to turn it into something artistic afterwards...
i understand the critique on the partikle movement,
perhaps i should combine this techdemo with the unreleased gravsim engine.
here is something that can´t be done with a dm.
perhaps i should combine this techdemo with the unreleased gravsim engine.
here is something that can´t be done with a dm.
Its sad what passes for a tech demo these days
Well excuse us oh high one! The 1337357 of them all 13375! May I kiss your f337?
Different people have different views on what's high on code and what's not. So for me making a texer II grid with using megabuf and then using more megabuf to code the blobs into the grid by merely "changing the colors"... well that does sort of strike me as a "techdemo" maybe it's not up to your extremely high standards, but for me done it for the first time it was pretty fucking awesome.
And no, im not really going to kiss your feet.
Different people have different views on what's high on code and what's not. So for me making a texer II grid with using megabuf and then using more megabuf to code the blobs into the grid by merely "changing the colors"... well that does sort of strike me as a "techdemo" maybe it's not up to your extremely high standards, but for me done it for the first time it was pretty fucking awesome.
And no, im not really going to kiss your feet.
👍 I thought it was pretty fucking sweet, too, Tugg.
strange:
the one that bitches most in this forum forgot to hit the "kick asd5a´s ass" button.
the one that bitches most in this forum forgot to hit the "kick asd5a´s ass" button.
Ooh, smooth... *drool*
Nice tweaking coned 😁
Nice tweaking coned 😁
hey, that's cool!
nice work! 🙂
nice work! 🙂
A colorlevel experiment, I noticed that an all-white additive Unique Tone didn't give an all white preset, which I did expect.
TomyLobo explained me at #FF, but guess what the experiments look like:
yup.
TomyLobo explained me at #FF, but guess what the experiments look like:
yup.
Originally posted by TuggummiWell, sorry Tugg, I didnt mean to dump on your quote unquote tech demo...
Well excuse us oh high one! The 1337357 of them all 13375! May I kiss your f337?
But, just to prove how trivial this is, I went home and set myself a three hour time limit to make a better version of the same idea, and here it is.
Featuring a non-RGB colour scheme, easily changed width, height and number of blobs and its all packed into a single Render/Triangle. I even wrote it in super ugly AVS loop code so you dont need AVSTrans.
(Requires triangle.ape)
another sign that dm-metaballs are going dowm .
well done pak-9
well done pak-9
I dont think DM metablobs are going down really, ssc/triangle/texer2 metablobs invariably have a lower resolution than a DM and are usually slower as well. Not to mention they are significantly more complicated to code.
Personally I think metablobs make for pretty boring presets, unless they are done exceptionally well.
Personally I think metablobs make for pretty boring presets, unless they are done exceptionally well.
cool one pak!
but in contrary to your opinion i find that texerII-metablob-presets have got the advantage to choose different textures for the blob. Of course my example is not that great, but with texerII you're able to create a different style of metablobs.
but in contrary to your opinion i find that texerII-metablob-presets have got the advantage to choose different textures for the blob. Of course my example is not that great, but with texerII you're able to create a different style of metablobs.
I want to see fast volumetric gas type metablobs :P
Btw, change the texer2 frame code at the top to:
sizex=(w/280)*0.5*1.25 ; sizey=(h/280)*0.5*1.25;
Result: nifty almost-correct bilinear filtered plasma with just one texer.
(yes, I know it's slower than grid SSC + Movement)
sizex=(w/280)*0.5*1.25 ; sizey=(h/280)*0.5*1.25;
Result: nifty almost-correct bilinear filtered plasma with just one texer.
(yes, I know it's slower than grid SSC + Movement)
Here's a ssc/movement version of my preset, this way you can optionally enable bilinear filtering in the movement. I added comments into the code in case anyone want to read it too.
I dont really think texer2 versions of the idea look as good, yes you can change the image however if its not rectangular your just adding holes. Plus rendering a bitmap is slower than rendering points/lines/triangles(triangles are perhaps debatable)
I dont really think texer2 versions of the idea look as good, yes you can change the image however if its not rectangular your just adding holes. Plus rendering a bitmap is slower than rendering points/lines/triangles(triangles are perhaps debatable)
for some reason metaballs 3d and tenticles 3d crashes winamp for me O.o
meh
crappy lappy >.<
meh
crappy lappy >.<
i might need to replace the metablobs in j10 with something better :/
Originally posted by jheriko
i might need to replace the metablobs in j10 with something better :/
Originally posted by jherikoThere! Problem solved! 😛
I want to see fast volumetric gas type metablobs :P
just so you know how out of date you all are here is something i made months ago for j10, it was the prelude to the bump 3d and sphere demo 'per-pixel' presets