I am working on a preset where I need to approximate the distance between two objects in 3D space, so the first thing that comes in my head is

but I'm not sure how to extract a cubic root in AVS. Any ideas? 😕
32 posts

Originally posted by UnConeDI'll remember that if I ever need a cube root in AVS, good tip.
But if you wanted to calculate a cube root, you'd use pow(a,.3333).
Originally posted by MaTTFURYI think your referring to texture coordinate systems, if you want to texture a plane or something boring you just use a standard cartesian texture coordinate system, if you want to do a sphere you want cylindrical or polar texture coordinates to make it fit nicely.
heard of a certain topic whereas you can bend a **2D** object somehow? like a square on a globe? how can i do that?
Originally posted by ^..^forget the megabuf for gods sake
wherease sqrt() is a less expensive operation?
Perhaps it is faster calcualted using a megabuf... 😉

Originally posted by UnConeDYea thats enabled too, pretty much everything I can turn on I have; I'm all out of ideas.
Allow active scripting (javascript). Java != JavaScript.