Hi guys,
take a look at this...
my first attempt to do something 3D...
my first post to this forum...
Bouncing sphere of glass
10 posts
perhaps you should add a file too? 😁
😳 the attached file was to large
Let's try again
Let's try again
nice raytracing man, but i do not see the point why so much of those spheres. its ugly slow too, but nice 😁
there's only one reason of having 3 DM's working on the sphere: (the other 2 DM's are to render the sky and the floor). The problem is that you can use only one buffer for one DM, and I needed two different textures and two different sphere positions:
- 1st DM: Sky
- 2st DM: Floor
- 3th DM: Transparency effect using the current buffer
- 4th DM: Texture on the sphere
- 5th DM: Reflection of the sphere on the floor using the same texture
About the framerate, I'm sure it can be optimized. Currently it runs 23 fps on my pc (with pixel doubling).
Maybe I can gain further speed by combining some DM's.
You can safely remove the 5th DM which does the reflection.
- 1st DM: Sky
- 2st DM: Floor
- 3th DM: Transparency effect using the current buffer
- 4th DM: Texture on the sphere
- 5th DM: Reflection of the sphere on the floor using the same texture
About the framerate, I'm sure it can be optimized. Currently it runs 23 fps on my pc (with pixel doubling).
Maybe I can gain further speed by combining some DM's.
You can safely remove the 5th DM which does the reflection.
Woah this is really cool good job!
Although I would suggest cutting down the number of DM's... personally I would leave out the 3rd DM and have the sphere solid, then remove the sky and replace it with a sync'd superscope or something to give the impression of space without the overhead of a DM.
I'd consider some artistic changes as well since it is more of a technical demo at this stage than a visualisation.
Although I would suggest cutting down the number of DM's... personally I would leave out the 3rd DM and have the sphere solid, then remove the sky and replace it with a sync'd superscope or something to give the impression of space without the overhead of a DM.
I'd consider some artistic changes as well since it is more of a technical demo at this stage than a visualisation.
well i thought it was awesome! 😁
thanx guys
I'll take PAK-9's advise and will try to bring in some artistic changes. You'll be hearing from me!
I'll take PAK-9's advise and will try to bring in some artistic changes. You'll be hearing from me!
Its very nice... why is the camera upside down when inside the sphere though? I think it looks much cooler from the outside perspective than the inside... nice to see a 'tech demo' as always. 🙂
Great
👍 SURE like that... wish I could do----but I got to settle for poke & hope😳 KNEW I should of went to 9th grade😁
👍 SURE like that... wish I could do----but I got to settle for poke & hope😳 KNEW I should of went to 9th grade😁