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3D Dimensional Scopes

23 posts

sidd#
again?

firsly,

how would i continuer to make a 3D Scope? - preset
should be:
what should i do next to continue learning about 3d scoped presets?
english is your first language. this being an internet forum doesnt make it ok to suddenly forget how to form a sentence.

anyway, its been said many times that you dont listen to anyones advice, yet you keep on asking. So please, read my post all the way through, and THINK ABOUT IT!

just practice, make shitty little experiments that dont necesarily look nice, and eventually you will develop a better understanding.

have you tried making something basic like a spinning sphere in the center of the screen? or a wireframe cube?

just find some very simple 3d code, like el-vis' framework, and learn what each part is doing. It essentially breaks down like this:

step1: draw your shape in the imaginary 3d space.
step2: rotate that shape in 3d using the rotation sequence.
step3: translate it into 2d in the avs windows coordinates (x and y).

once you have a good understanding, implement some creativity, and show us something new.

Now, please dont ask again unless you have a specific problem. all the information you need is out there already. just keep trying.
S-uper_T-oast#
O weel mattfury
usd up chance
Time 4 glam*(flam)
lolcxzz?

brnt

n 2 lightn teh mod

BUNNIS
hboy#
if you want to learn how to use superscopes, download El-Vis's superscopes 3D pack:

http://www.winamp.com/plugins/details.php?id=52254

This HAS to work.
mysterious_w#
Read this tutorial : http://www.deviantart.com/deviation/11200891/

Then read it again, then read it a third time. Then, come back and ask us.
hboy#
then stop reading. if you would have guessed, avs is a thing for experimentation. do that. i know, because i was avsing for 2 years before i even joined this forum. till then, i was on my own, and guess what, i was able to make scopes. thats it. if you cannot experiment, just quit. stop asking us to help if you cannot make a circle yourself because it is really simple. trigonometry is the thing. learn it, then do it.
^..^#
how right you are hboy! Experimentation is the key.

I also played around with avs for 2 or 3 years before i came to this forum. And without reading any tutorial or somewhat similar i learned all the basic things about the avs components, how to code basic ssc's and write simple movements. (Nothing exciting, but i've been satisfied) And all this, just by having a look into other's presets. So let me give you one advice Matt:

For the sake of avs:PLAY AROUND! Don't talk, DO IT!

Instead of spam-posting around you could make some simple prestes, just to get used to this stuff. You will never wake up on a sunny morning after a divine inspiration and be able to make awesome presets.