Efficient Cube?
^(Preset "Cube Lake" in above .zip)^
The cube itself is handled by 24 megabuf entries used in init, then swapping between point and line mode to draw the 12 segments. I've had one problem; it seems to only work with n=26 or greater(when it should be 25) but other than that it works fine.
Now, the question here is, "Is this the best way to do this"? There's no actual way to draw the cube in one solid line, but 5 boxes could do the job(at a waste of 8 lines).
Also, I've got a question about the rotations. First off, when I attempted to put them in as a single statement, they didn't work properly, so I did the stepwise version there.
Finally, any general comments about that or the others in that file? There's a newer version of Spiradelic in the zip as well.