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3d colors

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Warrior of the Light#

3d colors

for the attached preset (note to self: attach file) I want to have normal 3d colors, but all I seem able to do is maxblend colors, which sucks if you have different color-intensities.

any help on how to do this in normal replace mode?
Tuggummi#
Sorry, but im not familiar with backface culling or what ever it is called. I do want to say though that a rotating house isn't very appealing visually... But a rotating scene with house(s), trees, fences, animals... NOW there is an IDEA! 😉
Warrior of the Light#
The house refers to the "home" button in most explorers.. 127.0.0.1 is your home IP-address. therefore, "there's no place like 127.0.0.1" means "there's no place like home".

It's just a little computerfreak humour, but the preset was made mostly as a random example.
Tuggummi#
Mnnyes, i wasn't talking about the name, just that a single house won't look like much.

But if it's just an example then who cares 🧟

Maybe i'll do that scene preset myself then 😛
^..^#
i'm not an expert on this techniques. But perhaps the colors are wrong because the parts of the house are always rendered in the same order: first the roof then the sides and bottom. So the last rendered parts always seem to be infront of the object, even if another part should cover it.
Warrior of the Light#
That's the problem indeed, that only covers my problem. An answer would be nicer 🙂

@ Tugg: go ahead
Yathosho#
Originally posted by Tuggummi
But a rotating scene with house(s), trees, fences, animals... NOW there is an IDEA! 😉
sounds like the preset of my dreams..

old mcdonalds has a farm
e, i, e, i, o!
Yathosho#
Originally posted by Tuggummi
But a rotating scene with house(s), trees, fences, animals... NOW there is an IDEA! 😉
sounds like the preset of my dreams..



old mcdonalds had a farm
e, i, e, i, o!
and on his farm he.. ehm, wait a second
^..^#
Well, sorry. I thought you wanted to fix it by changing the render mode somehow. (what doesn't fix it at all, i think).
But surely Tuggummi will find a solution. 😉
PAK-9#
I havent looked at the preset cos I'm at uni but if you have essentially a rotating cube and you want to use replace mode you need to keep swapping the faces such that the last ssc/triangle render in your editor is always the front face. You also should optimise by not drawing the faces that are facing away from the camera

This typically involves taking the normal of the face and putting it through your rotation matrices, then testing the result against a value to determine if it is facing the camera or not....this is backface culling

To sort the faces you compare the 'final' z value of your faces (this will tell you what is further or nearer from the camera) and 'swap' them accordingly. Try a test with 2 faces, 2 opposing sides of a cube for example, use 2 seperate solid ssc's and swap the primary z value based on the final z values.

Thats such a terrible description of both those ideas

/me downloads preset to take home and fix

I'll just fix it and upload it later :P
PAK-9#
And 127.0.0.1 is actually 'localhost' not 'home'. (Try start->run->cmd->ping localhost then start->run->cmd->ping home) so the title of your preset is "there's no place like localhost"...mmm catchy
Warrior of the Light#
lol

I know it's localhost, I was just trying to make n00bs understand it too and to have some sort of funny preset 🧟

Thanks a lot (in advance) for fixing it. I know i understand pure math code better than english literature, since the names aren't even close to what we call it all in dutch.

I think I'll understand it better if I read your above post over for about 5 times or so.. 🙂

Guess I'd better start reading and waiting now instead of speak (=write)
Tuggummi#
But surely Tuggummi will find a solution.
Uhm... i wonder why no one hasn't told you yet, but im really really crappy at technical stuff! I don't even know backface culling or how to use megabuf inniit 🧟

I just make stuff that i like... i don't care how it is done 😛


Uhmm... and yeah, sorry for the offtopic, but i just wanted to correct that one.
^..^#
If it's really so, then you can hide that fact pretty well. My "technical" skills aren't very good too, but my presets hardly ever look as nice as yours. 😛

Sorry for offtopic too, but had to stop tuggummi from being overmodest (hope i got the right word..)
PAK-9#
i wonder why no one hasn't told you yet, but I'm really good at doing technical stuff

Sorry for being undermodest (hope i got the right word..) but here's teh proof
Warrior of the Light#
Whoa! Thanks a lot for that! I'll spend the night studying this I suppose

you are the [insert made up word here]!!!
^..^#
Originally posted by PAK-9
The winamp.com AVS forums, a writhing sea of bad grammer, made up words and double negatives
That's why those with poor english knowledges (like me 😛) don't fear to post here: It's not that obvious when the dusty school-english fails.

Like a vicious circle: The linguistic level decreases what lures more comments in poor english.
Damn, there's no way out... 🤪
PAK-9#
Originally posted by ^..^
That's why those with poor english knowledges (like me 😛) don't fear to post here: It's not that obvious when the dusty school-english fails.
As if to perfectly illustrate your point I have absolutely no idea what your saying.

The easiest way to make your posts easier to read is to remove the double negatives, for example

won't not = will
no one hasn't = everyone has

Also lots of non-native english posters seem to like adding unnecessary preamble to their text like "I just want to say that in this case it is..." or "If I may just say so with regards to this particular subject.."

I wont labour the point though, I'm sure its hard when english isnt your first language. Heck I'm sure your english is better than my finnish/dutch/estonian/latin/whateverthehellelse
^..^#
Originally posted by PAK-9
As if to perfectly illustrate your point I have absolutely no idea what your saying.
well, it wasn't supposed to be understood, i think 😛

Originally posted by PAK-9
The easiest way to make your posts easier to read is to remove the double negatives, for example
Don't blame me for that! My formulations may be ugly, but tuggumi was the one with those confusing double negatives. It's said: credit where credit is due 😉
PAK-9#
Originally posted by ^..^
...My formulations may be ugly...
ugly formulations aside, your English is still terrible.

Okay enough offtopic formulations please
^..^#
Originally posted by PAK-9
ugly formulations aside, your English is still terrible.
Everybody feel free to correct my mistakes (at least the major ones)!
I surely never don't want you to have no headache when reading my posts. 😛

And now let's leave it at that...

PS: Sorry W.O.T.L. for holding this linguistic discussions in your thread... 🙂
Warrior of the Light#
To close the offtopic topic, let's conclude it with this:

Just as in AVS, we all do our what we can to try and learn to improve.

//below is back on topic
PAK-9#
I never mentioned it before but what are these exciting '3D colours' you refer to at the top of this thread and in the title.
Warrior of the Light#
In maxblend mode, I usually made all scopes with the same colorintensity, i.e. r+g+b= (some constant value) and then tweaked the proportions of r,g and b. If you multiply that with the distance (z), you have some backface culling hack that uses colors only.

r2d2 in pp2 was done this way
PAK-9#
nothing exciting then (its an occlusion hack btw not a bf culling hack). Hopefully you've learnt the error of your colour coding ways from my fixed version.