I'm putting dots on the screen all randomly as random does. The thing is I don't know why the dot in the middle is there. I want to get rid of it and I can't seem to do it (at least with my caveman antics) using skip.😕
All I know about this method of drawing with a superscope is what I've pulled from these forums and reverse engineered from other peoples presets (and I only say "reverse engineered" to be self important or at least sound like I'm in the know). Help a guy out, please.
Here's the superscope with a grey background to show off the ugly evil dot in the middle of the screen. (It is supposed to be restricted to that letterbox shape .)
Evil point dot
5 posts
you based you p at 0 (p=-1 in frame and p=p+1 as the first line in the frame) but you had no equal(p,0) in your equations for x or y. so i changed n to 9 and lowered all those index numbers in the equation for x/y by 1.
I also simplified your randomization code and changed your color coding so that there is not 1 dot black and the rest white anymore 🙂
[edit]btw that belongs in the AVS Troubleshooting Sub-Forum[/edit]
I also simplified your randomization code and changed your color coding so that there is not 1 dot black and the rest white anymore 🙂
[edit]btw that belongs in the AVS Troubleshooting Sub-Forum[/edit]
if you just want to put random dots, why not just use
Init:
n=1
frame:
xt=rand(2000)-1000;
yt=rand(2000)-1000;
Point:
x=xt*0.001;
y=yt*0.001
?
you can then do what ever you want to the color
Init:
n=1
frame:
xt=rand(2000)-1000;
yt=rand(2000)-1000;
Point:
x=xt*0.001;
y=yt*0.001
?
you can then do what ever you want to the color
And if you want to use more than 7 or 8 dots (say 100 or more) you should better use arrays, in other words, loop() and [g]megabuf() !
(you can find examples in my presets "Irradiation" or "Maelstrom", and "Poursuite" on my web site - see link below).
(you can find examples in my presets "Irradiation" or "Maelstrom", and "Poursuite" on my web site - see link below).
1. set n to 9 (you have only 9 random points)
2. write p=0 instead of p=-1 in the frame textfield
3. delete the line with the skip function
P.S:
When the 'per point' commands are executed at first time after the 'per frame' textfield your variable p has the value -1. After that it's incremented to 0 and you get the point (0.02, 0) which is the 'evil point' in the middle.
2. write p=0 instead of p=-1 in the frame textfield
3. delete the line with the skip function
P.S:
When the 'per point' commands are executed at first time after the 'per frame' textfield your variable p has the value -1. After that it's incremented to 0 and you get the point (0.02, 0) which is the 'evil point' in the middle.