raytraced box with sharp corners. nice 🙂
let me guess: you added some borders to the texture and put them on a properly resized shape, am i correct? 🙂
btw: isn't max(x3,-x3) the same as abs(x3)? 🙂
Yes, thanks for that. Curse my uncreativity towards optimisation.
Here's something i just made now with the same technique. Very unfinished and slow but why not eh.
Then they'd all be black or yellow at the same time, i have however formulated a plan for speed-up and increased coolness. It shall be a finished preset yet.
i have a texture generator for you 🙂
it uses a 1-point SSC, an nw*nh-point SSC and a movement.
and it generates the thing you had in buffer1 🙂