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jellyfish

15 posts

Raz#

jellyfish

Something i made a few hours ago. I really like it, but i'm not sure where to go now.
UnConeD#
Here's a corrected version with neato convo glow.
TomyLobo#
nice jellyfish 🙂
I've seen something in the 1st SSC:

reg01=exec2(assign(rx,-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)))),sin(rx));
reg02=exec2(assign(rx,-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)))),cos(rx));
reg03=exec2(assign(ry,atan2(-ax1,az1)),sin(ry));
reg04=exec2(assign(ry,atan2(-ax1,az1)),cos(ry));
reg05=exec2(assign(rz,sin(at*0.1)*cos(at*0.5)*0.5),cos(rz));
reg06=exec2(assign(rz,sin(at*0.1)*cos(at*0.5)*0.5),sin(rz));
why don't you write

rx=-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)));
ry=atan2(-ax1,az1);
rz=sin(at*0.1)*cos(at*0.5)*0.5;
reg01=sin(rx);
reg02=cos(rx);
reg03=sin(ry);
reg04=cos(ry);
reg05=cos(rz);
reg06=sin(rz);
that code is faster and looks nicer 🙂
Raz#
Some stuff i did to it. Not finished yet and still some code to optimise but i like the effect. Many thanks to unconed for the convo glow.
Yathosho#
dont understand, why people are always after a certain level of realism. i liked it better without the ground and especially without the plants.
Raz#
Hmm, i suppose it does slow it down too much. I simply don't agree yathoso. I have my share of abstract for the pack already, i like trying to make something look as real as possible, and i'm not entirely sure in which direction to go with more abstract and that. Maybe some more work on the jellyfish itself, tentacles and the like, and some glowing 3d pulsing of some sort coming from it.
NemoOrange#
Definately the lowest FPS I've seen in a long long time.

Instead of all that grass & floor DM business, what if you add multiple little jelly fish, where n=50 or so?

Just a thought.