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fractal bitmaps

13 posts

Chapster#

fractal bitmaps

Been playing with fractal bitmaps in avs........... check it out. whatcha think??????
Shock Value#
My five-minute remix.
Chapster#
Nice and golden

Nice remix. I'm new to this whole AVS thingy. Here is a mini-pack. Again, fractal bitmaps. They will have to do till I learn da math.
Chapster#
Sorry about posting in the wrong place (what kind of bee can't fly............ nubee 🙄 ) thanks for the comments,but those presets were really bad. Those were what happened 15 min. after I discovered AVS . 😁 Got a few that are about 1000% better. I'll zip em' up and post em' 👍
Chapster#
These are alot better. I still need to do some work on the colors and movement.(suggestions) "Windows" are the first presets I coded myself. They seem to run a little slow. Any suggestions on how to speed them up?😕
Mr_Nudge#
My friend's currently working on a program to convert bitmaps to superscope code. just though you guys migth be interested...
TomyLobo#
hehe i wrote such a program just an hour ago... it generates code that puts 1 pixel in 1 gmegabuf entry.
problem is: the resulting code is way too big for a SSC. and i cant make it smaller, too 🙁 about 86x43 would work if you split the assign()s over the 4 boxes of a SSC
this is why this project is frozen for now

it uses silghtly modified .PPM files as input (just kill the format infos in the header 🙂 )

oh and if you just want to map a texture on a superscope and really dont care about FPS 🙂 , try my APE
i used/posted it here
you'll need

green=texturex/2+.5;
blue=texturey/2+.5;
at the end of your SSC pixel part
after that, add my APE and it does the mapping from a buffer you define 🙂

btw: I really don't see what this has to do with this thread's topic ("fractal bitmaps")