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wireframe

19 posts

Raz#

wireframe

This is something i wanted to do for a while, but just couldn't be arsed. I did it over the last few days though, although i did most of it today, then lost all i did, then did it again. Which to say the least, was a monstrous pain in the arse. There is a stupid ammount of scopes but i finally got the hang of a few techniques and put this together. Disable the unique tone at the end for a different look.
mikm#
Nice job. Can't wait to see the final version.
Now we just need the turning between buildings 🙂
Shock Value#
Very cool scope and DM work. The only bad thing is the color scheme, which is too simplistic IMO (with or without the UT). That shouldn't be too hard to tweak compared to all the scopes. 🙂 👍
Jaheckelsafar#
Man, you just can't get away from Starbug, can you? 😛

Maybe some variation in the buildings to spice things up. And what are the rays comming off of starbug to the buildings?
Raz#
That's where the lines poke out when they go behind the viewpoint and where i couldn't be bothere going through all those scopes and tweaking the colour. 😉

I think i will change the shape of some of the buildings, it requires recoding the movement of them though, i've tried to think of ways to turn but to no avail. I doubt that'll happen anythime soon.
Deamon#
Nice job, though indeed some variation in the buildings would be nice. And for the final version, you should get rid of the lines coming out the ...thing. Overal nice preset 🙂
Raz#
I fucking hate those lines. Been arseing about with the colour coding for about an hour and still the lines are appearing.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

i'm done...
Nic01#
Heheheh, we all hate those lines...

The key is to also fade out the points before (after?) the out-of-field-o'-vision points... however you'd do that.
Raz#
It's my own stupid fault. I was using the below function instead of the above function.

/slaps self around a bit with a large trout

finally, i can get on with the other improvements.
Raz#
Redid the whole thing. 😁
TomyLobo#
hmm the rotation seems kind of buggy... it seems to "snap" by 180 degrees every once in a while
Tuggummi#
Heh, i too find it easier to sync a massive ammount of scopes rather than trying to bust my ass and create it in one scope 😁

Good work, i too was/am going to do a "ship-travels-through-something" for my ed update 🙂
UnConeD#
Why don't you use skip now for avoiding the lines going to/from the center? Also, your camera snapping has a jump in it. In your case it's easy to avoid: just make sure you subtract one block length when you snap back, instead of setting to 0 or so.
D12#
Very nice AVS, but, I don't like black & white color.
Generally I don't like black & white AVS.
I like colorful works.
Nice job. give it happy colors.