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2.8 alpha 2 :)

28 posts

justin#

2.8 alpha 2 :)



added eval code for effect lists (heh had to do a big hack to fix the broken
structure of effect list configs)..

also added new text formatting stuff, like $(title), $(reg00), $(playpos), etc.
also fixed the alpha clamping bug in dmove (I think) 🙂


I'm gonna take a look at having presets be able to disable most of the keyboard action forwarding to winamp/etc... so a game preset could request that the keyboard stuff be ignored... anyway =)

-Justin
Shock Value#edited
Effect list coding... I was JUST thinking about how this would be useful! Very nice. This makes something I'm working on much better looking and faster. I'll have to check out the text formatting stuff too.

EDIT: That text formatting is nice, but unfortunately the text component itself is kind of hard to use. Setting a position and size is difficult across different resolutions, and besides the text itself, nothing is dynamic. Texer II-like functionality, except with text, would be awesome, but I have no idea how hard this would be to implement. It's just that I don't see myself using the text component much due to these problems. Great work though. AVS is getting so much better with each new release.
Yathosho#
Re: 2.8 alpha 2 🙂

Originally posted by justin
also added new text formatting stuff, like $(title), $(reg00), $(playpos), etc.

go justin, go!
sidd#
Woow, impressive.

New line character in text would be nice.
Also, how about the trackpos and tracklen available as numerical values in the standard evallib. That way we could make purty slide bars and things with superscope. 🙂
Magic.X#
!

OMFG THIS IS SO COOL!!!

I took a look at the new effect lists and found out that values for enabled are not stored permantently.

To code a simple onbeat on/off switch, the following code should be sufficient:


FRAME:
enabled=if(beat,bnot(enabled),enabled);


Instead i had to code the following to make it work:


INIT:
e=enabled;
FRAME:
e=if(beat,bnot(e),e);
enabled=e;


It seems as if enabled was reinitialized from the checkbox each frame.

And could you please use b instead of beat? I've gotten used to b (which is still missing in normal movements) and having two diffrent expressions will confuse the hell out of newbies.

🙂
skupers#
I can hardly keep up with all those new features. It'll take months before we've seen what all these features are capable of. And I would like to thank you for this. 🙂
UnConeD#
MagicX: normal movements are *static*. They don't use onbeat. By the way, overriding by UI-settable options has always been the standard (e.g. red/green/blue in scope).
Tuggummi#
Magic, nobody uses B 😉 Well nobody else anyway 😛 Why use it when you can just define it yourself? I've never quite understanded it...
Magic.X#
Me too!

Some ideas for render/text

I'd like to access
$(artist)
$(album)
$(streamname)
too.

Positioning should be codeable and optional word wrapping should be available.
Yathosho#
Originally posted by siddhartha_one
New line character in text would be nice.
i'm wondering if jheriko is (still) working on text ii. that was a completely overworked text renderer supporting multiline text and text-pages (like frames, more advanced than the current ";").
Yathosho#
Originally posted by [Ishan]
can anyone explain me about $playpos and all?
you could've found out yourself by simply putting $(playpos) into the render/text. it displays the play position of the sound file you listen to 🙂
Shock Value#
I don't know if this has been said, but there are issues with getkbmouse(1) and getkbmouse(2) and pixel doubling. When in doubling mode, the mouse x and y values are centered in the upper left quadrant of the window, instead of the center of the window.
horse-fly#edited
Originally posted by S-uper_T-oast
All i can say is, JUMPING JEEHOZAFET YEAH! Justin you are my god.
that was from a satellite tv commercial!!!

btw: those text options will rock my socks

EDIT: what does $(playpos:2) do?
S-uper_T-oast#
Originally posted by Horse-Fly
that was from a satellite tv commercial!!!
That commercial is Hilarious.

$(playpos) gives the current playpos counting up
$(playpos.n) gives the current playpos with n digits after the second spot (miliseconds, decisecond?, etc...)(maximum three)

Don't know about $(playpos:) though, maybe a typo?
zamuz#
keep em coming justin, maybe one of these days i'll actually try using these new features 🙂
UnConeD#
By the way, the parameter that defines the key is not an ASCII code, but a virtual key code. I've attached the list for those who don't have MSDN handy 😉.
jheriko#
Originally posted by killahbite
i'm wondering if jheriko is (still) working on text ii. that was a completely overworked text renderer supporting multiline text and text-pages (like frames, more advanced than the current ";").
I forgot about that ages ago, might be an idea to go back to it if the final AVS2.8 is lacking more text features.
UnConeD#
By the way, my list shows key values in hexadecimal. You will need to convert them to decimal for use in AVS, e.g. using the Windows calculator.