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R4 beta release

17 posts

legohead#

R4 beta release



Has anyone checked it out yet? The beta release is a little buggy - but a few features that you guys might find interesting...
skupers#
It's pretty nice and it's fast. I would be very interested if they finish the documentation and editing interface.
Deamon#
A bit too fast over here 😛 Though it looks great 🙂 Time to get some computers fast enough to do this with AVS.
Rovastar#
Documentation coming soon when I have learnt the best way of explaining things for it. Eventually I will get there but at this stage I have not been too involoved in the devolpment (as trying to do the business side of things like R4 and other vis projects we are working on).

Too fast hehe

Give me a month or 2 and it will be more complex and then you will notice the slowdown. 🙂
PAK-9#
"Polygon rendering in AVS? HA"

Are you implying that you cant render poly's in AVS? It's been done by... ooh, say almost every AVS artist!

mmmmmm.... polygons 😛
Jaak#
dang! i only use internet radio, does that mean i cant use the r4? atleast i cant seem to find a way... :\
UIUC85#
Haha! If you can show me 1 preset that can render even 1/10 as many polygons as that then I wont laugh at the thought of rendering polygons in AVS. Oh and if it's that easy then I don't think it'd be too much to ask for at least gouraud shading with phong highlights would it?
Magic.X#
Yumm, gouraud shading + phong shading!

How about some ape's for this (just a joke).

But we could need some kind of Antialiasing-Ape to make ssc's look better. We use bluring for this purpose, but intelligent antialiasing would be much more preferrable.
Phaze1987#
antialiasing ape ? are you crazy ? not all of us have 3ghz CPUs and 512ddr of RAM...I`ll prolly have 4-5fps WITH pixel doubling and AA 2x...And that just sucks!
Magic.X#
Nonono, goddamit no! You got me wrong dude.

It shouldnt simulate any 3D thing but instead do similar things as texer does:

Look for dots. See which dots are next to each other and form a line.
Smooth the dots of this line along its direction.

Normal blur would do this too but not quite perfect. This would be some sort of "intelligent blur".

Edit: just think of the font antialiasing that is commonly used by microsoft programs / os
UnConeD#
An anti-aliased superscope is very possible... I have some fast anti-aliased linedrawing code sitting around (with correct ends too, not too horizontal/vertical chops like AVS).

Though it uses floating point, so I'd have to convert it to fixed point for usage with AVS (otherwise I can't use MMX for the blend modes).
NemoOrange#
Looks a lot better than AVS. & the FPS are through the roof. Although it did use all of my available CPU. If the interface & code is easy enough to use, this is going to give AVS a run for its money.
Magic.X#
Originally posted by UnConeD
An anti-aliased superscope is very possible... I have some fast anti-aliased linedrawing code sitting around (with correct ends too, not too horizontal/vertical chops like AVS).

Though it uses floating point, so I'd have to convert it to fixed point for usage with AVS (otherwise I can't use MMX for the blend modes).
This would be awesome cool! Superscopes do certainly look ugly in low resolutions as long as no blur is applied.