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Solid SCC tunnel

5 posts

Synth-C#

Solid SCC tunnel

I've used that trick El-Vis used in his new pack that let's you use
misc/set rendermode replace on scc's without making it look al crap.
Tried to optimise it as much as I can because of the high numpoints.
So what do you guys think of it?
UIUC85#
Your FPS are pretty impressive considering the number of points and the accomplished effect.