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AVS plugin APE is where?

6 posts

Irrelevant#

AVS plugin APE is where?

I can't find the APE. Yes, I know it's somewhere blindingly obvious. I can't find it, anyway.

The link in the FAQ caliming to be to the APE page in fact links to a demo of the APE. Does this demo in fact come with the APE?

Side note: Shouldn't 'http://ftp.winamp.com/' be 'ftp://ftp.winamp.com/'?

Anyway, even if it is, that APE is in C++, and I was hoping to find something in straight C. Is there such a thing?


I might as well give you my other question just now, even if it isn't useful to me yet:

Does the APE have something for interpreting scripts that render/superscopes, trans/movements, etc have?


Excuse my probably obvious questions. I'm feeling a bit slow this month. 🧟
mikm#
There are many, many APEs out there.
http://forums.winamp.com/showthread.php?threadid=90097 has all/almost all of them.

http://forums.winamp.com/showthread.php?threadid=149394 has the SDK.
Irrelevant#
Damn. Get your mind sorted out, Irrel. I meant SDK.

Oups.

🧟

Anyway, thanks. Does that SDK cover WA3 as well?

If not, should I just get & write for WA2 because of the impendingness (how very unwordly 🙄 ) of WA5?


*LARTs self repeatedly*
UnConeD#
The demo of the SDK is the SDK. Just modify/recompile. There is an extended API for AVS2.7pre which allows you to use the scripting library, but that is still subject to change so I wouldn't recommend using it yet (look around the forums for that).
Deamon#
A final version will come with winamp 5, which is planned to come out somewhere of end october