When I enable pixel doubling the text goes halfway off the screen?
When I enable pixel doubling the text goes halfway off the screen. Why?
In my experience the text render is a lot like texer, it has a fixed size, which means it will always stay the same size no matter what the resolution. That is your problem (and everybody elses who likes to use the text / render)
yep, pixel doubling put's the dots for the text at a double distance from the center, causing about half of it to fall of the screen, if you had a screenfilling text.
maybe an issue to change in the upcoming avs? additionally to the pixel size, one could choose a percentage (text/resolution).
instead of using an additional DM for it? I dunno if that's smart. Text is a used a lot by new newbies. They don't have the coding skills anyway, and it'll be quite slow.
A text positioning code section would be equal to a n=1 ssc because you only need the topleft point of the text.
Smarter would be an additional coding section for bending and twisting the text.
Considering the n00bs: they'll have to learn coding then 😉