Definitely don't need wildtangent. Someone just needs to make a wildtangent-like dancer for AVS. 😛
AVS shit done the past few days
56 posts
i'm just waiting to check it out...........
HELL
FUCKING
YES
😁😁😁😁😁😁😁😁😁😁
i think i'm gonna cry 😁😁😁
[edit] I just realized...I'm going to have to start doing some more work on AVS primer now...like, continuously (I hope...I assume you're going to continue doing updates after the initial release?)
Justin you asshole 😔
😉
FUCKING
YES
😁😁😁😁😁😁😁😁😁😁
i think i'm gonna cry 😁😁😁
[edit] I just realized...I'm going to have to start doing some more work on AVS primer now...like, continuously (I hope...I assume you're going to continue doing updates after the initial release?)
Justin you asshole 😔
😉
I knew this would warm even Atero up, and it takes quite a lot to do that 🙂
can anyone explain this in laymen's terms?
Non-obvious ones:
# added global register watch in root list window (for debugging)
You can now monitor the value of your variables. Makes that really neat superscope var indicator that was made a while ago obsolete though 😉.
# added comments for eval code. // and /* bla */
Pretty redundant because we already have comments with >127 ascii chars (though perhaps this was unintentional).
# added gettime() function to eval
Allows you to make your effects independant of framerate, without needing a custom bpm set at a fixed clock.
# added new color modifier effect, which can be used to replace (with script) a lot of different effects (and be faster and more flexible).
Not sure what this is. We talked about the freeform colormatrix effect a while ago, but that would be very slow IMO. Perhaps it's a combo of multiplier APE, brightness filter, fadeout, and such, but per channel.
# added global register watch in root list window (for debugging)
You can now monitor the value of your variables. Makes that really neat superscope var indicator that was made a while ago obsolete though 😉.
# added comments for eval code. // and /* bla */
Pretty redundant because we already have comments with >127 ascii chars (though perhaps this was unintentional).
# added gettime() function to eval
Allows you to make your effects independant of framerate, without needing a custom bpm set at a fixed clock.
# added new color modifier effect, which can be used to replace (with script) a lot of different effects (and be faster and more flexible).
Not sure what this is. We talked about the freeform colormatrix effect a while ago, but that would be very slow IMO. Perhaps it's a combo of multiplier APE, brightness filter, fadeout, and such, but per channel.
I take my eyes of the forums for like... 2 days and bang!
Thank you justin, the increased variable limit and global registers. The debug is great too.. maybe i can make that analytical cubic solver work now. 🙂
Some of the more complex projects I had to abandon due to excessive variable use can perhaps be brought back to life now. (like that crazy zgm-mix that i spent ages showing off on #ff - the one with the torii) 🙂
Thank you justin, the increased variable limit and global registers. The debug is great too.. maybe i can make that analytical cubic solver work now. 🙂
Some of the more complex projects I had to abandon due to excessive variable use can perhaps be brought back to life now. (like that crazy zgm-mix that i spent ages showing off on #ff - the one with the torii) 🙂
I find it strange that my first name is Justin too.
Whoa, this is nice.
Zana is pleased. 🙂
Re: AVS shit done the past few days
Originally posted by justinBy the way, as you're working on this, can't you just add a little control to avoid AVS to violently stop when there are too many variables (I think to just an alert box - with a button to purge the unused variables ...).
- updated maximum local variables to 256 from 64
-Justin
The 'purge unused vars' button is a very good idea, because I'm pretty sure that AVS generated extra variables, because it compiles as you type. E.g.:
red=1, results in vars "r", "re," and "red" being created.
red=1, results in vars "r", "re," and "red" being created.
that would be great. It would make it so that many of the times when it seems that we don't have enough user variables, that we may actually have enough.👍
Speaking of the AVS selection menu, having things organised automatically alphabetically, surely that can't be hard.
now dont bring up everything that's in the feature-list already 🙂
It's just people were talking about the menu i thought i'd just add that on the end.
I have this frighteningly cool idea that this new color modifier thing is going to be a new coded object... a trans effect that can be used to modify the red, green, blue values of every pixel of the screen by code... that would kickass.
and, oh, goody goody, it is 😁
Hopefully next Justin will give us effect lists switched on/off by code !😁
Great. Maybe I'll be able to get back to AVS creation again! 😁
Your sig is WAY to big.
Think that's big? Wait till ya see many of those on Neowin.net! 😁
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WOW!!! I can't wait any longer.
hehehe mod squad
(edit) oops, sorry for reviving this
(edit) oops, sorry for reviving this
All right. I changed it to text only then, but I posted a bug about AVS in Winamp 5.