Pretty neat, I think. It's not finished, but it just looks so cool 😁
Plus, if I ever change it, and not like it, and then can't figure out how to change it back, I can just get it here 🙂
Cyberblue
11 posts
Nice use of a moving particle, I like how you made the colors (mainly I just like the blue), but this preset isn't very dynamic.
I agree. That is a decent way to use a MP.
Originally posted by S-uper_T-oastLike I said, it's not finished, so I'm working on it🙂
this preset isn't very dynamic.
Originally posted in S-uper_T-oast's sigI had golden grahams 😛
I had toast for breakfast, what about you!?
I tried out all the render effects, and moving particle was the best. I originally had a picture renderer in it's place, that somehow looked like a dancing jellyfish, but I took it out because it looked kinda bad, I couldn't get the code right, and the whole concept was dumb. Now I found the particle and it created a 'plastic wrap' kind of look. 🤪, but 😎.
I emailed this preset to a friend and he brought up a good point - every once in a while it freezes up. Isn't this because the rand function reaches a low number and stops for a second? How would I go about fixing this?
btw - sorry about the double posting😉
btw - sorry about the double posting😉
You could just use smething like 25+rand(100) or something like that, so you always come up with at least 25.
Okay, I tried that - that doesn't work.
It still freezes, and it get's all crazy too......
It still freezes, and it get's all crazy too......
I think you missunderstood me, I wasn't meaning literaly 25+rand(100), but something like that so that every beat you get at least a certain number then add (or subtract something from it). I'll see if I can come up with an actual equation in a little bit.
<edit> Forget what I said, my method would only work with one directional rotaion (ab>0 only) to make my way work you have to change a bunch of things around.
1. Add sc=1 to init.
2. Change per frame to t=t+(dt*ab); dt=-sc;.
3. change on beat to ab=.1+(rand(10)/50); sc=-sc;
<edit> Forget what I said, my method would only work with one directional rotaion (ab>0 only) to make my way work you have to change a bunch of things around.
1. Add sc=1 to init.
2. Change per frame to t=t+(dt*ab); dt=-sc;.
3. change on beat to ab=.1+(rand(10)/50); sc=-sc;
If you dont understand what I mean, here is the preset.
I suppose that works, but it doesn't really move much anymore....oh well....
/offtopic - man, I just can't get over the fact on how close you live to me S-uper T-oast! Only 175 miles! 😱 offtopic/
/offtopic - man, I just can't get over the fact on how close you live to me S-uper T-oast! Only 175 miles! 😱 offtopic/
I agree it doesn't really move as much, to get it to move more you would have to tweak the variables around a little bit, I did think of another way to do it, but it doesn't change much besides a variable or two.
/offtopic I guess it is a a little different living less then 175 miles away, I never thought about it before but there was only one fourm I have been on that has had people living closer to me /offtopic
/offtopic I guess it is a a little different living less then 175 miles away, I never thought about it before but there was only one fourm I have been on that has had people living closer to me /offtopic