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Mysterious Beat Beauty

52 posts

lord_zero_i#

Mysterious Beat Beauty

Take a look at it and rate it here. I know some of the dynamic distance movement is basic, but it yet rocks. That is my opinion though, not everyones, I know.
lord_zero_i#
Ok.

Ok. Got a site I can go to to get the coding then? I will go there and examine how to make such efforts. I just need to catch up on the coding you know... Thanks for the rate.
lord_zero_i#
This is the new improved one. I credited m^2k upon it in the comments.
mikm#
pffft...you don't have to credit me for helping, only if I remix it.

Somewhat better...but realize that since you do not use t or u in the pixel field, they are useless (in a DDM, d is the only "set" variable).

Try experimenting more with the code.
lord_zero_i#
Alright. I will credit you since you gave the code in one of the threads for dynamic distance, well one part of the dynamic distance modifier that I used for mine, thus I will. Thanks though, I will experiment tomorrow though, when I wake up since all of it is in my dad's computer in his and my step mom's room. I will continue to look back though, don't worry. I will use what you said as well. Thanks again.

If not then I can use one of your examples in the forums and then credit you for it.
Calrobowiz#
On a 1-10 scale I give it a 3. I like the look of it and it goes well with my type of music. However, it does appear to look very similar of another preset. I don't know witch one but it looks very familiar to me. If it were your original work then I would give about a 7.
lord_zero_i#
Yeah, well I am going to fix it Calrobowiz, lol. I can't get into the room now, since my dad and step mom is asleep in the room. I will post it here again, and thanks... I will try to change it a bit. If you find who idea it was, tell me so I can credit them in the comment parts of it. I want to give that person the credit too.
lord_zero_i#
Alright, when you do get home I will be grateful for you to tell me so I can put forth credit to the person in the comments section of my AVS.
lord_zero_i#
New Update

The new update of my AVS. I will continue to post my new updates on this thread. Comments and ratings are welcome as always.
lord_zero_i#
New Update Once Again

Update.
anubis2003#
Take out the Render Mode at the end - it doesn't do anything at the end of a preset. I do not like the DDM's. They just make it look kinda crappy in my opinion. The texture is also way too grainy - don't use dot fountain and starfield - they make it much too grainy.
lord_zero_i#
Did that, LOL

Alright, no more fountain or starfield. Update!!!
lord_zero_i#
Hmmmm.... Confusion!! GWAHAHA!!! Alright, like a Superscope? I can try that, yeah. Just let me mess with it and I will submit it back here when I have completed it.
lord_zero_i#
New Update

Thanks a lot, took an idea from Raz, but of course, I gave him credit of his idea with adding his name to my Comments list. A little light show is on there now, a superscope of intensity, you may ask. If it looks good, I shall keep it there.
anubis2003#
Some bugs/optimizations with the SSC:
1. You don't use d and r in the SSC, so you can delete there expressions.
2. The SSC doesn't move on the y axis and you add ay to y, but you never coded ay, just ax.
3. The SSC doesn't move over the entire screen(I don't know if you meant to do this or not).

Here is the SSC after I edited it.

Init:
n=800; pi=acos(-1)
Beat:
rx1=rand(100)/50-1;ry1=rand(100)/50-1
Frame:
ax=ax*0.9+rx1*0.1;ay=ay*.9+ry1*.1
Pixel:
x=cos(i*pi*30)*i*.1+ax; y=sin(i*pi*30)*i*.1+ay;
lord_zero_i#
The Up to the Second Update

Thanks once again anubis, looks a lot better now. Here it is now.
anubis2003#
Much better. There seems to be a bit too much color, though when the colorfade and clear screen kick in. This could be a nice black and white preset if you took the color out. Would look kinda like a flashlight.
lord_zero_i#
Ok, so you just want me to take 'em both out? I will see how they look and all. If it looks better, than I will send it back in here.
anubis2003#
I dunno. You could try a white unique tone. Don't know how that will look. The color just looks kinda bad, IMO.
lord_zero_i#
Ok

Well, the Unique tone was kinda ok, but didn't really calm my nerves down, lol. So I just deleted it and reput the colorfade back in and the Onbeat color clear. I think it kinda looks better than before, less of those blinding and somewhat ugly tye dye colors.
anubis2003#
Last thing I'm going to say: Instead of using the color cycler in the SSC, use the variables red, green, and blue. One possibility(just add this to the SSC):

BEAT:
dr2=rand(100)/100;dg2=rand(100)/100;db2=rand(100)/100
FRAME:dr1=.9*dr1+.1*dr2;dg1=.9*dg1+.1*dg2;db1=.9*db1+.1*db2;red=dr1;green=dg1;blue=db1

That should be better. Note: I didn't test this code - there may be errors, but I think it's correct.
lord_zero_i#
Ok, thats all for me too, looks pretty good except the new code, it is good, but then again it wouldn't move around correcly, it would stay in the middle and just do nothing, lol.
IshanRocky#
This is the SSC anubis wanted to show you:

Init: n=800;pi=acos(-1);

Beat:rx1=rand(100)/50-1;ry1=rand(100)/50-1 ;dr2=rand(100)/100;dg2=rand(100)/100;db2=rand(100)/100 ;

Frame:ax=ax*0.9+rx1*0.1;ay=ay*.9+ry1*.1 ;dr1=.9*dr1+.1*dr2;dg1=.9*dg1+.1*dg2;db1=.9*db1+.1*db2;red=dr1;green=dg1;blue=db1 ;

Pixel:x=cos(i*pi*30)*i*.1+ax; y=sin(i*pi*30)*i*.1+ay;
lord_zero_i#
Alright, thanks to you to, it looks much better. I appreciate that. All and all since you helped me out too, I give you and the others on here special thanks.